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When Brett Weiss asked if I'd like to be part of a project where my only responsibility was to reminisce and share memories about my favorite SNES titles, I got really excited. All these years being part of NintendoAge I've been cast as a NES guy, never really getting to talk about my experiences with the SNES, and so it was a welcomed change to get to shift a generation for once.

I received my reviewer's copy in the mail of The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A-M) and my first impression was, Wow, this book is heavy... and massive! I feel like they spared no expense as it just feels like the kind of book you'd keep on your bookshelf for generations (I plan to). As I opened the Omnibus and started thumbing through its pages, my hunches were correct: it's the kind of book my kids could pick up in 10 years' time and learn everything they'd possibly want to know about the entire SNES library.

The organization of the book is pretty straightforward, with each page dedicated to a single title, showing the year, publisher, cart and box images, a few screenshots and a few titles even have pictures of their posters. The simplicity of the format makes it easy to thumb through quickly to get a feel for games you don't know much about.

The best part of the book, and what sets this apart from other books on the SNES, is that the information about each game is sourced by the gaming community, collectively, in the form of "Notable Quotables" from old books, magazines and websites as well as "Insider Insight[s]" on certain titles directly from people involved in the gaming industry (full disclosure: I was one of the insiders that contributed to the book). It's remarkable how many disparate sources were used, and only someone very familiar with the gaming scene could pull this off the way Brett did (nice work!). I want to point out the amount of information presented is just enough to give you a taste for the flavor of the title, without boring you to death and in many cases it's almost like a time machine, where the info is from older publications from the era the game was released in. The quotes chosen are often humorous, quirky or downright mean, which made reading through the pages a lot of fun!

A lot of video game books are real snoozers, this isn't one of those. If you'd like to support Brett's work, get your copy here. I'm definitely looking forward to Volume 2!

-Dain


Man, oh, man, there's going to be a lot of cool stuff this year at LPGE 2018. Working with the PlanetVB community, the past few years LPGE has presented the only 2-Player Virtual boy tournament on Hyper Fighting that we know of. This year, they're hoping to have at least two, 2-Player setups with a selection of FOUR 2-Player capable games. Over the weekend you'll be able to choose from Hyper Fighting, Mario Tennis, TicTacToe, or 3D Battlesnake!

The Retro World Series will be hosting a Tecmo Dallas tournament. Signups are Saturday morning at 10 with the championship being streamed later that afternoon on the RWS Twitch feed, with a sweet custom trophy for the winner. The Expo itself has doubled down and will be setting up Kirby Airride, with LANed Gamecubes, in addition to LANed Double Dash! Hope they have enough controllers.

Perhaps the biggest news for the NintendoAge community is the reemergence of the SimCity prototype. Yes, the SimCity prototype for the NES will not only be at the Expo, they'll be running a high-population tournament all weekend. Attendees will be given ten minutes in Practice mode to build the biggest city they can. When not being used for competition, attendees will be encouraged to test drive it. As a throwback to our childhoods, they may leave it on overnight Saturday...


 
 
 

Oh yeah, and then there's the national Smash Bros tournament Low Tier City, modern fighting game tournaments in Kumite in Texas, the Arkham Arkade, the talent like Jon St John or Dan Kitchen, the art gallery, museum, D&D room, scavenger hunt, Microsoft area, Chimera Laboratorium... the list goes on!
 
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