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Punch-Out!!

Alternate Title: Punchout
Class: Licensed
Cart ID: NES-QP-USA
Publisher: Nintendo
Developer: Hi-Tech
Region: United States (USA)
Rarity:
3  Cart: Very Common
4  Box: Common
4  Manual: Common
Peripherals: Standard or Compatible Controller
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: 1992
Pak Type:
Standard Cart
Collector Stats & Tracking:
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Sources of Information

Hardware Profiles
1 - NES-PNROM-05
PCB
NES-PNROM-05
UNIF Board
NES-PNROM
INES Mapper
9
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
0
VRAM
0
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-QP-0 PRG 128 KB C032E5B0
CHR0 NES-QP-0 CHR 128 KB 45D0C815
ROMs Combined: 256 KB B95E9E7F

Major Variations for Punch-Out!!:
Title Code
Punch-Out!! (Re-release) NES-QP-USA-1

Associated Releases:
Reg. Title Code
Punch-Out!! NES-QP-CAN
Punch-Out!! NES-QP-UKV
Punch-Out!! NES-QP-NOE
Punch-Out!! NES-QP-ESP
Punch-Out!! NES-QP-FRA
Punch-Out!! NES-QP-EEC

Codes, Cheats & Spoilers
|005 737 5423| Major Circuit
|800 422 2602| Nintendo's old Customer
|777 807 3454| World Circuit
Service # - gives you a busy signal
|940 861 8538| Super Macho Man
|267 913 7638| Super Macho man, 23 victories
|032 730 8442| Piston Honda 2
|005 373 5423| Don Flamenco 2
|007 373 5963| Mr. Dream/Mike Tyson
=>For the next 2 codes, enter the numbers but do not press START.
|135 792 4680| Enter and press A+B+SELECT for Another World Circuit.
|106 113 0120| Enter and press A+B+SELECT for the credits.
=>Recharge: This may be done once in every bout. Between rounds, while your
stat screen is showing, hold down SELECT. Continue holding this down as you
begin the next round, and your energy meter should partially refill.
* Doing this during some of the later fights will actually make your life
meter decrease by one half.
=>Glitch?: During the beginning of Mr. Sandman's first round, dodge his
twirling punches. When he starts the crossover punches, dodge the first
punch and then throw two left uppercuts. Now, keep doing left body punches
until you get knocked down on the mat. What should have happened during this
time is that Mr. Sandman will have blocked your second uppercut, then
counterpunch you as you body punch him - you both get hurt. As long as you
body punch, this happens. When you get knocked out, your body punch still
connects, and an odd graphical switch occurs to Mr. Sandman - if you don't
get up, it is even stranger.
Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #001 07/1988 198 2
Nintendo Power #002 09/1988 1,807 2
Nintendo Power #003 11/1988 7,107 4
Nintendo Power #004 01/1989 4,020 6
Nintendo Power #005 03/1989 4,747 4
Nintendo Power #006 05/1989 2,217 16
Nintendo Power #006 05/1989 2,217 16
Nintendo Power #007 07/1989 1,546 21
Nintendo Power #008 09/1989 2,207 17
Nintendo Power #009 11/1989 2,164 13
Nintendo Power #010 01/1990 1,455 25
Nintendo Power #014 07/1990 1,796 16
Nintendo Power #016 09/1990 1,147 24
Nintendo Power #018 11/1990 1,074 25
Nintendo Power #022 03/1991 1,447 20
Nintendo Power #023 04/1991 1,540 17