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Mega Man 4

Alternate Title: megaman
Class: Licensed
Cart ID: NES-4V-USA
Publisher: Capcom
Developer: Capcom
Region: United States (USA)
Rarity:
3  Cart: Very Common
4  Box: Common
4  Manual: Common
Peripherals: Standard or Compatible Controller
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: 1992
Pak Type:
Standard Cart
Collector Stats & Tracking:
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Sources of Information

Hardware Profiles
1 - NES-TGROM-01
PCB
NES-TGROM-01
UNIF Board
NES-TGROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-4V-1 PRG 512 KB 18A2E74F
ROMs Combined: 512 KB 18A2E74F
2 - NES-TGROM-01
PCB
NES-TGROM-01
UNIF Board
NES-TGROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-4V-0 PRG 512 KB 2BC67AA8
ROMs Combined: 512 KB 2BC67AA8

Associated Releases:
Reg. Title Code
Mega Man 4 NES-4V-UKV
Mega Man 4 NES-4V-NOE
Mega Man 4 NES-4V-SCN
Mega Man 4 NES-4V-FRA
Mega Man 4 NES-4V-FRG

Codes, Cheats & Spoilers
|boss
|
code
|weapon |
|Toad
|A2/5/6 B1 D1 E3|gun
|
|Bright |A1/3/5 B2 D1 E3|toad
|
|Pharaoh|A1/5 B4 C1 D1/3|bright | Balloon hidden in this stage.
|Ring
|A1 B4/6 C4 D1/3|pharaoh|
|Dust
|A1 B4/5 C6 D1/3|ring
|
|Skull
|A1 B4/5 D2/3 F2|dust
|
|Dive
|A1 B4/5 E2/6 F3|skull
| Wire hidden in this stage.
|Drill
|A1/4 B5 E2 F1/3|drill
|
Moth-Ring, Base-Dust, WallWalker-Pharaoh, Dr. Cossack - Buster
Met-Buster, Tank-Rings, Ship-Buster, Wily-Pharaoh
=>Pharaoh Trick: Power up the Pharaoh shot, then let it hit something while it
is above your head. Press START, then return to the game and power up the
shot again. As long as you do not fire, you will not lose any energy.
=>Item Location: The Wire is in Dive Man's stage in the pit after the second
whale. The Balloon is in Pharaoh Man's stage; rather than hopping down the
first hole as normal, jump over it with the Rush Coil.
=>Create-A-Password: Consult the following charts. "Both" means that both
enemies in the chart have been killed. "Neither" means that neither enemy
has been killed.
|Dead Enemy |Ball| |Dead Enemy |Ball| |Dead Enemy |Ball| |Dead Enemy |Ball|
|Bright Man | C2 | |Drill Man
| C3 | |Ring Man
| B6 | |Dive Man
| E1 |
|Toad Man
| B1 | |Pharaoh Man| B4 | |Dust Man
| C5 | |Skull Man
| F2 |
|Both
| A1 | |Both
| A4 | |Both
| B5 | |Both
| E2 |
|Neither
| A2 | |Neither
| A3 | |Neither
| A5 | |Neither
| D1 |
|Wire Adaptor
| D4 |
Finally, for the 6th Ball, count the total # of
|Balloon Adaptor| D3 |
items collected out of 10 possible (8 weapons, 2
|Wire & Balloon | F3 |
adaptors), and enter the correct dot according to
|Neither Adaptor| E3 |
that number and the following data. If you've
collected NO items (just started the game), enter a ball into space F5. 1=A6
2=B2 3=B3 4=C1 5=C4 6=C6 7=D2 8=E4 9=E6 10=F1.
Sample Password: Bright, Ring, Dust, Dive Men killed & have Wire Adaptor.
|C2 B5 E1 A3 D4 C4| or |A3 B5 C2/4 D4 E1|
Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #033 02/1992 1,350 53
Nintendo Power #034 03/1992 2,629 36
Nintendo Power #035 04/1992 4,404 17
Nintendo Power #036 05/1992 4,795 15
Nintendo Power #037 06/1992 5,751 11
Nintendo Power #038 07/1992 5,395 11
Nintendo Power #039 08/1992 7,073 7
Nintendo Power #040 09/1992 6,738 8
Nintendo Power #041 10/1992 8,035 10
Nintendo Power #042 11/1992 9,008 8
Nintendo Power #043 12/1992 7,499 8
Nintendo Power #044 01/1993 5,734 16
Nintendo Power #045 02/1993 6,081 14
Nintendo Power #046 03/1993 6,665 18
Nintendo Power #047 04/1993 5,771 19
Nintendo Power #048 05/1993 5,416 24