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Mega Man 3

Alternate Title: megaman
Class: Licensed
Cart ID: NES-XU-USA
Publisher: Capcom
Developer: Capcom
Region: United States (USA)
Rarity:
2  Cart: Widespread
3  Box: Very Common
3  Manual: Very Common
Peripherals: Standard or Compatible Controller
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: 1990
Pak Type:
Standard Cart
Collector Stats & Tracking:
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Sources of Information

Hardware Profiles
1 - NES-TLROM-03
PCB
NES-TLROM-03
UNIF Board
NES-TLROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
0
VRAM
0
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-XU-0 PRG 256 KB 6B999AAF
CHR0 NES-XU-0 CHR 128 KB 4028916E
ROMs Combined: 384 KB 603AAA57

Major Variations for Mega Man 3:
Title Code
Mega Man 3 (No Contest Banner on Box) NES-XU-USA

Associated Releases:
Reg. Title Code
Mega Man 3 NES-XU-UKV
Mega Man 3 NES-XU-GBR
Mega Man 3 NES-XU-ITA-1
Mega Man 3 NES-XU-NOE
Mega Man 3 NES-XU-SCN
Mega Man 3 NES-XU-ESP
Mega Man 3 NES-XU-FRA
Mega Man 3 NES-XY-KOR
Mega Man 3 NES-XU-FRG

Additional Images
Prototype:

Prototype PCB:

Prototype 2:

Prototype 2 PCB:

Legacy Information
For "Prototype 2", there is no difference in the code from the release version.
Codes, Cheats & Spoilers
 =>Create-a-Password: Simply fill in the dots according to the tables below.
Blue balls indicate that a specific PAIR of robots have been destroyed, so
do not include a robot's red ball if he was in a blue ball pair. Also, when
in the Doc Robot stages , be sure to include
blue balls in F4 A3 D3 B5.
|enemy
|red |blue|
Energy Tank Codes:
+===========+====+====+
Use RED Balls!
|Spark Man
| F4 | F4 |
Zero = C5
|Shadow Man | D6 |
|
One
= E6
Suggested order: Snake, Gemini,
+-----------+----+----+
Two
= E4
Needle, Spark, Magnet, Hard, Top,
|Top Man
| A3 | A3 |
Three= B4
Shadow, "Shadow", "Needle", "Gemini"
|Snake Man
| F6 |
|
Four = A5
"Spark"
+-----------+----+----+
Five = C1
Wood - Snake, Heat - Top, Air - Spark,
|Needle Man | D3 | D3 |
Six
= D2
Crash - Hard, Flash -Needle, Bubble -
|Magnet Man | F5 |
|
Seven= C3
Shadow, Metal - Magnet, Quick - Gemini,
+-----------+----+----+
Eight= F2
Turtle - Top, Rock - Hard, Clone-Snake
|Gemini Man | B5 | B5 |
Nine = A6
Pinbot-Spark on turret, Jet on Wily
|Hard Man
| C4 |
|
PeaceKeeper-Punch head, Snake on Wily
+===========+====+====+
===Doc Robot Stages====
Remember, all Doc Robot
+=====================+
stages require blue balls in
|"Spark"
| A1 | A1 |
F4, A3, D3, and B5
|"Shadow"
| A4 |
|
+-----------+----+----+
|"Needle"
| B2 | B2 |
|"Gemini"
| B6 |
|
+-----------+----+----+
=>Freeze Code: Hold CNTRL II: U to slow the action, CNTRL II: U+A to freeze
the enemies.
=>Super Jump: Hold CNTRL II: R to do super jumps.
=>Invincibility: Hold CNTRL II: R and jump in and out of a pit. You won't die,
but your energy will eventually drain away. When you have no energy left,
jump out of the pit onto the ground and release CNTRL II: R. You will be
invincible to everything but spikes and pits. If you regain any life energy,
however, you will lose your invincibility.
=>Weird Code: In the Gemini Man stage, try to slide past Proto Man. If you
do, the game graphics will scramble and the music stops. It might be easier
to get past him if, as soon as you enter the screen, you do a super jump
into to area past Proto Man (that he normally blows up).
Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #018 11/1990 1,030 29
Nintendo Power #021 02/1991 2,397 13
Nintendo Power #022 03/1991 4,053 4
Nintendo Power #023 04/1991 7,112 2
Nintendo Power #024 05/1991 8,846 3
Nintendo Power #025 06/1991 7,338 3
Nintendo Power #026 07/1991 5,637 4
Nintendo Power #027 08/1991 7,161 3
Nintendo Power #028 09/1991 5,616 3
Nintendo Power #029 10/1991 5,753 5
Nintendo Power #030 11/1991 4,669 8
Nintendo Power #031 12/1991 4,194 7
Nintendo Power #032 01/1992 4,519 14
Nintendo Power #033 02/1992 3,876 18
Nintendo Power #034 03/1992 2,928 31
Nintendo Power #035 04/1992 3,408 23
Nintendo Power #036 05/1992 2,375 45
Nintendo Power #037 06/1992 1,927 49
Nintendo Power #038 07/1992 2,586 36
Nintendo Power #039 08/1992 3,472 26
Nintendo Power #040 09/1992 3,309 28
Nintendo Power #042 11/1992 3,644 36
Nintendo Power #043 12/1992 3,920 27
Nintendo Power #044 01/1993 3,260 33
Nintendo Power #045 02/1993 2,020 53
Nintendo Power #046 03/1993 3,615 34
Nintendo Power #047 04/1993 3,503 33
Nintendo Power #048 05/1993 3,556 45