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Zelda II - The Adventure of Link

Class: Licensed
Cart ID: NES-AL-USA
Publisher: Nintendo
Developer: Hi-Tech
Region: United States (USA)
Rarity:
2  Cart: Widespread
2  Box: Widespread
2  Manual: Widespread
Peripherals: Standard or Compatible Controller
Extended Play: Battery
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: 1988
UPC Code: 0-45496-63033-1
Pak Type:
Licensed Gold
Collector Stats & Tracking:
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Sources of Information

From the Publisher

The Hyrule fantasy continues . . .

The land of Hyrule is in chaos.  As Link you'll be sent on a treachous journey to return six precious Crystals to their origins in six stone statues.  Only by defeating the guardians of the six palaces will you gain passage to the seventh Palace, take on the ultimate challenge that awaits you and wake the Princess Zelda from her sleeping spell.  On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest.  As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision.  Are you up to the challenge?

In the tradition of the Legend of Zelda, the Adventure of Link is one of the most challenging video games we've ever created.  To help you keep up with the action, Nintendo's exclusive Extended Playing Power means LINK is programmed to remember everything you find on your journey, so you never have to start your search empty-handed.

Codes, Cheats & Spoilers
=>Easy Second Quest: Beat the game and start a new game from your saved file. You will begin the game with Link knowing all the spells and at his experience level from the game you had just completed.

=>Fast Experience: If you have at least one character on the cartridge that has beaten the game, you can quickly fill up a new player's experience. Once your old character starts a "new" game, he begins with all his experience. When this old character completes a castle, press CNTRL I: START as soon as the experience points begin to count up. Hold CNTRL II: U and press A. SAVE the game. Go to the main menu and begin a new game from an empty game slot. As soon as his game starts, he will earn all the experience points that the old character was going to earn! * Actually, you can choose any game slot. The Link in that game will earn the experience as soon as you start.

=>Kill Boss: To easily defeat the final boss of the game, stand on the left edge of the screen, bob up and down, and press B rapidly and repeatedly.

=>Quit Game: Press CNTRL I: START, hold CNTRL II: U and press A.

=>Elevator Secrets: Some of the palace elevators will travel through a few rooms before reaching their destination. Whenever you find a screen with no exits (just the elevator going up through the center), stop in the middle of the screen and try walking off to the right or left. In many places you will walk right through the walls into a secret room!

=>Weird Warp: In a palace, find a room with falling blocks that would normally build a wall filling up the entire screen. Somehow climb to the very top of the brick wall, use FAIRY to become a fairy, then press U. You will be transported to the first palace.

=>Weird Warp Morph: In Darunia, climb onto one of the tall buildings, jump, then turn into a fairy while you are off-screen. Move right or left, and you will appear in a strange version of the town, with different colors and dialogue from other parts of the game. If you exit on the right, you will end up in the middle of the ocean - DON'T do it. While this trick is interesting but useless, try entering the red/orange building several times. Eventually the ground will disappear, and you will fall through several floors - rumor has it that this will also effect all the other action sequences of the game, and might even ruin your saved game, so be careful! I have wondered whether this trick could be pulled off in other game areas, giving you handy warps...

=>Extra Magic: In front of every palace (excluding the first one) is a statue which holds either a red magic bottle or an enemy. Hit it in the head - if and enemy appears, run off the screen and come back on, then try it again.

=>Red Bottle: If you grab a red bottle, your magic meter will fill up slowly. If you use a spell as it is refilling, you will consume the magic you had before the refill and enough of the refill necessary to complete the spell! This means that you save magic in the long run.

=>Fairy Key: While you are in fairy form, Link can fly through the keyholes of locked doors.

=>Locations of Heart and Magic Containers: * Heart: 1) Go south along the coast below Parapa Castle (#1) until you reach a small block of trees; 2) Go south on the road past Rauru Town and into the first cave to the east; 3) A bit North of the Sea Palace, and in the water, is another heart container; 4) On the coast directly east of the 3-Eye rock palace. * Magic: 1) Directly southwest across the lake surrounding the North Palace (the start) in a cave; 2) In the Death Mountain area (huge screen of caves), go south to the Spectacle Rock. The pit beside it contains the hammer; 3) On the giant Maze Island there is 1 container in one of the far left passages; 4) An old woman in New Kasuto Town.

Genie:

01.  SZKGKXVK    Link has infinite lives

02.  PASKPLLA    Link starts with 1 life

03.  TASKPLLA    Link starts with 6 lives

04.  PASKPLLE    Link starts with 9 lives

05.  AZUOLIAL    Mega-jump

06.  OYKEEVSA + NPKEOVVA    Swap Shield spell for Fire spell

07.  LYKEEVSA + VAKEOVVE    Swap Shield spell for Spell spell

08.  LZKEEVSA + OPKEOVVA    Swap Shield spell for Fairy spell

09.  IIKEEVSE + VAKEOVVE    Swap Shield spell for Life spell

10.  VTKEEVSA + OPKEOVVA    Swap Shield spell for Thunder spell

Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #002 09/1988 225 16
Nintendo Power #003 11/1988 4,204 8
Nintendo Power #004 01/1989 6,604 3
Nintendo Power #005 03/1989 5,622 2
Nintendo Power #006 05/1989 12,939 1
Nintendo Power #006 05/1989 12,939 1
Nintendo Power #007 07/1989 13,426 1
Nintendo Power #008 09/1989 12,754 1
Nintendo Power #009 11/1989 7,123 3
Nintendo Power #010 01/1990 6,886 2
Nintendo Power #011 03/1990 5,196 4
Nintendo Power #012 05/1990 3,928 5
Nintendo Power #014 07/1990 4,315 5
Nintendo Power #016 09/1990 3,503 8
Nintendo Power #018 11/1990 2,789 8
Nintendo Power #020 01/1991 1,471 16
Nintendo Power #021 02/1991 1,429 21
Nintendo Power #022 03/1991 1,692 18
Nintendo Power #023 04/1991 1,324 19
Nintendo Power #024 05/1991 1,539 21
Nintendo Power #025 06/1991 1,280 22
Nintendo Power #026 07/1991 1,801 16
Nintendo Power #027 08/1991 1,312 25
Nintendo Power #028 09/1991 1,397 22
Nintendo Power #029 10/1991 1,457 21
Nintendo Power #030 11/1991 1,469 21
Nintendo Power #031 12/1991 1,544 24
Nintendo Power #032 01/1992 2,030 40
Nintendo Power #033 02/1992 1,647 45
Nintendo Power #035 04/1992 1,719 48
Nintendo Power #036 05/1992 1,957 55
Nintendo Power #037 06/1992 1,822 53
Nintendo Power #038 07/1992 2,090 51
Nintendo Power #039 08/1992 2,587 44
Nintendo Power #040 09/1992 2,518 42
Nintendo Power #041 10/1992 3,326 43
Nintendo Power #043 12/1992 3,689 32
Nintendo Power #044 01/1993 2,946 41
Nintendo Power #045 02/1993 4,334 20
Nintendo Power #046 03/1993 3,301 39
Nintendo Power #047 04/1993 3,284 37
Nintendo Power #048 05/1993 3,783 41