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Super Mario Bros. 3

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Packaging (front)

Packaging (back)
Alternate Title: mario brothers, SMB
Class: Licensed
Cart ID: NES-UM-SCN
Publisher: Nintendo
Developer: Hi-Tech
Region: Scandinavia (SCN)
Rarity:
3  Cart: Very Common
1  Box: Very Widespread
1  Manual: Very Widespread
Peripherals: Standard or Compatible Controller
TV Format: PAL-B
Platform: Nintendo Entertainment System (NES)
Pak Type:
Standard Cart
Collector Stats & Tracking:
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Sources of Information

Codes, Cheats & Spoilers
 =>28 P-Wings: After beating the game, press START on the THE END screen, and
begin a game with 28 P-Wings per brother!
? Beat the game one more time to receive 28 Hammer Bros. suits.
=>Warp Whistles:
* In world 1-3, squat on the first white block (it looks like it has screws
in it) until you fall through. Run to the end of the world, and you will
end up BEHIND the background blackness, and find Toad's House.
* In the world 1 fortress, go to the platform containing a Super Leaf block
and a door. Grab the Super Leaf, run, and fly straight up along the wall
above this platform. Press right, and you will land on top of the ceiling
(out of view). Walk right until you are stopped, then press Up.
* In world 2, take the hammer and smash the rock in the top right corner of
the world. Kill the wandering Hammer Bros. (Fire Bros.) to get the whistle.
Warping: Blow a whistle in __ to go to __.
1 => 2/3/4 Note:
2-6=> 5/6/7 World 9 = Warp Zone.
7-9=> 8
=>Fireless Bowser: Enter the last level with P-Wings. Take the lower path to
Bowser, and when you enter the final room (with the pit of bricks),
immediately fly up and onto the wall on the left. You will be able to walk
left until you come to another room nearly identical to the one you were
just in. Without falling into this room, turn around and go back right to
the room you first entered and land. Move right and Bowser will appear, but
he will not be able to breathe fireballs!
=>Matching Game: There are 8 different card layouts in the N-Spade matching
game, which appears every time a player scores 80,000 points.
F= Fire Flower S= Starman U= 1-Up 1= 10 coins 2= 20 coins M= Mushroom
FSUF2M UM1MFS F1UFUM F2MSUF MF2F1S MF2M1S MFUFSS FSUFUM
1M2UM1 M1S22F SM2SM1 UF1M2S 2UM1UF FUM1U2 2SM1UF 1MFSM1
SFSMFS SUFMFS SF2MFS M1SMFS SMSMFS SFSMFS 2M1MFS S22MFS
=>Shell Shock: Stand one block away from a block and kick a shell at it. The
shell will bounce back and go right through you without causing you any
harm.
=>Treasure Ship: In Worlds 1, 3, 5, and 6, you can change a wandering Hammer
Bros. into a gold-filled treasure ship. Simply collect a number of coins
that is a multiple of 11, and have to 10's digit of your score equal the
10's digit of your coin total. Finally, end the level with the timer on an
even number.
=>White Mushroom Houses: In certain stages, reaching a secret coin quota will
result in the appearance of a White Mushroom House. These houses contain
P-Wings in odd-numbered worlds and Anchors in even-numbered ones. The list
below shows the number of coins you need to gather in the magic levels.
|1-4: 44| |2-2: 30| |3-8: 44| |4-2: 22| |5-5: 28| |6-7: 78| |7-2: 46|
=>Chain Chomps: Stare at a Chain Chomp for 160 beats of the timer for a
surprise ... heh heh heh
=>World 8 Boat Trick: Having problems with the first ship in world 8? Try
swimming underneath the ship!
=>Mole Mario: Many grass levels have a weird path under the ground. You can
often fly under the level by flying through that path... use P-Wings.
=>Ultimate Extra Life Trick: In World 3-4, travel through the level until you
come to the hill with three Koopas waddling up it. You will need a shell
later, so don't kill all of them. Kill the 2 Goombas (and the Piranha Plant,
if you wish) and continue until you reach the row of bricks near a cliff.
Lakitu should appear about now and will toss Spinies at you. Run back to the
left, stomp a Koopa and grab its shell, stand on the platform directly
underneath the pipe, and kick the shell so that it bounces back and forth
underneath you. Lakitu will toss Spinies at you, but they should miss you
and land on the ground, where the spinning shell will quickly take care of
them, racking up points and then lives. This is a GREAT method... oh,
occasionally you may find that Mario is standing in just the wrong place on
the bricks or that something has fouled up - basically, the tossed Spinies
will hit you even though you are atop the platform.
=>Extra Life Trick 2: As everyone knows, if you stomp on enough enemies
without touching the ground, you earn extra lives. In world 1-2, you will
find a flying Para-Goomba next to a pipe spitting out Goombas near the
beginning of the level. As Raccoon Mario, stomp a Goomba, let yourself hop
as high as you can, float down as slowly as possible, and stomp another
Goomba. Repeat without hitting the ground to rack up points and lives.
* In the World 2 Fortress, as Raccoon Mario, stomp on the three Dry Bones
(turtle skeletons) repeatedly without touching the ground. Stomp on Dry
Bones #1, then 2, then 3, then float back and stomp on the first one, which
should be back up by then. You will probably have to spend a lot of time
floating in the air in order to allow the Dry Bones to regenerate.
=>King Message: If you are wearing a suit when you beat a Koopa Kid and speak
to the king, he'll give you a different message.
Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #008 09/1989 1,685 20
Nintendo Power #010 01/1990 2,026 13
Nintendo Power #011 03/1990 3,754 7
Nintendo Power #012 05/1990 11,595 1
Nintendo Power #014 07/1990 18,710 1
Nintendo Power #016 09/1990 24,964 1
Nintendo Power #018 11/1990 22,365 1
Nintendo Power #020 01/1991 10,556 1
Nintendo Power #021 02/1991 12,556 1
Nintendo Power #022 03/1991 12,249 1
Nintendo Power #023 04/1991 8,020 1
Nintendo Power #024 05/1991 10,918 1
Nintendo Power #025 06/1991 9,615 2
Nintendo Power #026 07/1991 9,739 1
Nintendo Power #027 08/1991 9,220 1
Nintendo Power #028 09/1991 9,029 1
Nintendo Power #029 10/1991 8,726 1
Nintendo Power #030 11/1991 7,939 1
Nintendo Power #031 12/1991 8,825 1
Nintendo Power #032 01/1992 12,354 2
Nintendo Power #033 02/1992 8,851 5
Nintendo Power #034 03/1992 11,825 3
Nintendo Power #035 04/1992 9,971 5
Nintendo Power #036 05/1992 8,914 6
Nintendo Power #037 06/1992 8,619 3
Nintendo Power #038 07/1992 8,355 4
Nintendo Power #039 08/1992 9,381 3
Nintendo Power #040 09/1992 9,744 4
Nintendo Power #041 10/1992 14,651 3
Nintendo Power #042 11/1992 14,023 4
Nintendo Power #043 12/1992 11,903 5
Nintendo Power #044 01/1993 11,826 3
Nintendo Power #045 02/1993 9,878 8
Nintendo Power #046 03/1993 11,917 8
Nintendo Power #047 04/1993 10,583 7
Nintendo Power #048 05/1993 13,552 7