Skip navigation
Welcome, Guest! Please Login or Join

Loading...
Mega Man 2

Alternate Title: megaman
Class: Licensed
Cart ID: NES-XR-USA
Publisher: Capcom
Developer: Capcom
Region: United States (USA)
Rarity:
2  Cart: Widespread
3  Box: Very Common
3  Manual: Very Common
Peripherals: Standard or Compatible Controller
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: 1989
Pak Type:
Standard Cart
Collector Stats & Tracking:
You do not own this, add to a collection:

Buy

Sources of Information

Hardware Profiles
1 - NES-SGROM-02
PCB
NES-SGROM-02
UNIF Board
NES-SGROM
INES Mapper
1
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-XR-0 PRG 256 KB 0FCFC04D
ROMs Combined: 256 KB 0FCFC04D
2 - NES-SGROM-04
PCB
NES-SGROM-04
UNIF Board
NES-SGROM
INES Mapper
1
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-XR-0 PRG 256 KB 0FCFC04D
ROMs Combined: 256 KB 0FCFC04D

Associated Releases:
Reg. Title Code
Mega Man 2 NES-XR-UKV
Mega Man 2 NES-XR-AUS
Mega Man 2 NES-XR-EEC
Mega Man 2 NES-XR-NOE
Mega Man 2 NES-XR-ESP
Mega Man 2 NES-XR-FRA
Mega Man 2 NES-XR-FRG
Mega Man 2 NES-XR-GPS
Mega Man 2 NES-XR-ITA

Additional Images
Proto Case:

Proto PCB:

Codes, Cheats & Spoilers
 boss beaten ......... code ........weapon used
|Air Man
|A1 B5 C3/4 D5 E1/2/3/4|gun
|
Dragon
-> Quick, Heat
|Heat Man
|A1 B2/5 C3/4 E1/2/3/4 |air
|
Walls
-> Bubble
|Wood Man
|A1 B2 C3/4 D3 E1/2/3/4|heat
|
Gutsdozer
-> Quick ( Heat? )
|Metal Man |A3 B1/2/3 C5 D1/5 E4/5|heat
|
Machines
-> Crash
|Crash Man |A3 B1/2/4 C5 D1/2/5 E5|air
|
Wiley Ship
-> Hit dome with
|Bubble Man|A3 B1/2/3 D1/2/3/5 E5 |metal |
heat/gun, hit exposed dome with
|Flash Man |A4 B1/3/5 C4 D2/3/4 E1|bubble|
Metal
|Quick Man |A3 B2/4 C1/3 D2/3/5 E5|flash |
Wiley Alien -> Bubble
|Wiley's Castle, 4 Tanks |A5 B2/4 C1/3/5 D4/5 E2|
=>Chickens: Choose a stage to play, press START and then immediately hold A.
All the background stars have become chickens.
=>Trick: By pausing in the middle of a jump, you reset the falling velocity.
Frequently pause when falling to 'coast' over large gaps. This also causes
Mega Man to temporarily 'phase' out, allowing shots to temporarily pass
through you.
Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #005 03/1989 1,331 22
Nintendo Power #007 07/1989 2,858 9
Nintendo Power #008 09/1989 2,788 12
Nintendo Power #009 11/1989 8,173 1
Nintendo Power #010 01/1990 4,339 6
Nintendo Power #011 03/1990 6,520 2
Nintendo Power #012 05/1990 3,456 9
Nintendo Power #014 07/1990 5,145 4
Nintendo Power #016 09/1990 3,807 6
Nintendo Power #018 11/1990 4,093 3
Nintendo Power #020 01/1991 3,743 4
Nintendo Power #021 02/1991 4,318 4
Nintendo Power #022 03/1991 4,008 5
Nintendo Power #023 04/1991 2,761 11
Nintendo Power #024 05/1991 2,864 12
Nintendo Power #025 06/1991 2,027 15
Nintendo Power #026 07/1991 1,758 18
Nintendo Power #027 08/1991 2,236 13
Nintendo Power #028 09/1991 2,351 14
Nintendo Power #029 10/1991 1,674 18
Nintendo Power #030 11/1991 1,841 17
Nintendo Power #031 12/1991 2,102 18
Nintendo Power #032 01/1992 1,829 42
Nintendo Power #033 02/1992 1,787 43
Nintendo Power #034 03/1992 1,953 49
Nintendo Power #035 04/1992 2,639 32
Nintendo Power #036 05/1992 2,029 52
Nintendo Power #037 06/1992 2,035 45
Nintendo Power #040 09/1992 2,458 43
Nintendo Power #041 10/1992 3,835 33
Nintendo Power #042 11/1992 3,756 34
Nintendo Power #043 12/1992 4,242 23
Nintendo Power #044 01/1993 3,153 36
Nintendo Power #045 02/1993 2,801 41
Nintendo Power #048 05/1993 3,317 53