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Super Mario Bros. 2

Alternate Title: mario brothers, SMB
Class: Licensed
Cart ID: NES-MW-USA
Publisher: Nintendo
Developer: Hi-Tech
Region: United States (USA)
Rarity:
1  Cart: Very Widespread
2  Box: Widespread
1  Manual: Very Widespread
Peripherals: Standard or Compatible Controller
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: October, 1988 (10/01/1988)
Pak Type:
Standard Cart
Collector Stats & Tracking:
You do not own this, add to a collection:

Buy

Sources of Information

Hardware Profiles
1 - NES-TSROM-01
PCB
NES-TSROM-01
UNIF Board
NES-TSROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
8
VRAM
0
CIC Type
6113A

Rom Sets
Type Name Size CRC32
PRG0 NES-MW-0 PRG 128 KB 07854B3F
CHR0 NES-MW-0 CHR 128 KB F2BA1170
ROMs Combined: 256 KB 57AC67AF
2 - NES-TSROM-03
PCB
NES-TSROM-03
UNIF Board
NES-TSROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
8
VRAM
0
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-MW-1 PRG 128 KB 9ED99198
CHR0 NES-MW-0 CHR 128 KB F2BA1170
ROMs Combined: 256 KB CA594ACE
3 - NES-TSROM-03
PCB
NES-TSROM-03
UNIF Board
NES-TSROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
8
VRAM
0
CIC Type
6113A

Rom Sets
Type Name Size CRC32
PRG0 NES-MW-1 PRG 128 KB 9ED99198
CHR0 NES-MW-0 CHR 128 KB F2BA1170
ROMs Combined: 256 KB CA594ACE
4 - NES-TSROM-04
PCB
NES-TSROM-04
UNIF Board
NES-TSROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
8
VRAM
0
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-MW-1 PRG 128 KB 9ED99198
CHR0 NES-MW-0 CHR 128 KB F2BA1170
ROMs Combined: 256 KB CA594ACE
5 - NES-TSROM-08
PCB
NES-TSROM-08
UNIF Board
NES-TSROM
INES Mapper
4
Mirroring
Mapper Ctrl
Battery-backed
No
WRAM
8
VRAM
0
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 NES-MW-1 PRG 128 KB 9ED99198
CHR0 NES-MW-0 CHR 128 KB F2BA1170
ROMs Combined: 256 KB CA594ACE

Major Variations for Super Mario Bros. 2:
Title Code
Super Mario Bros. 2 (New Seal of Quality) NES-MW-USA


Additional Images

Codes, Cheats & Spoilers
 =>Warp Zones:
* World 1-3 to World 4: Take a potion to the end of the outside world. When
you reach the door and a jar, toss the potion. Jump into the jar while in
Sub-Con and you enter a warp zone.
* World 3-1 to World 5: Go through the first door and you will find a huge
water fall. Jump down into the waterfall and you will find a small
platform and door. Inside, grab the potion and walk right to the jar. Enter
Sub-Con and jump into the jar to enter the warp zone to World 5.
* World 4-2 to World 6: While hopping along the whales, you will find exactly
one jar. Toss a potion to enter Sub-Con, then hop in this jar to warp.
* World 5-3 to World 7: Climb up the ladder, then hop onto the overhanging
ledge containing the jar. Toss the potion, enter Sub-Con, and use the jar
as a warp. (Note: Only Luigi can hop onto this ledge without needing to
hop off of a moving object).
=>Change Music: To change the background music, grab a potion and then collect
cherries until a Starman appears. Catch the Starman to become invincible.
Toss the potion to create a door to Sub-Con. Wait a little, then enter the
door. While in Sub-Con, wait until your invincibility almost wears off, then
go back through the door JUST as the music is switching from the Starman
theme to the Sub-Con (Super Mario Bros.) music, and you will return to the
normal world with the Sub-Con music playing in the background.
=>Restart Level: Pause the game and press CNTRL II: U+B+A to kill your
character and restart the level.
=>Subspace Coin Trick: Normally you can only get coins from Subspace twice in
a level. However, if you die in Subspace rather than returning to the level,
the game won't count that visit. As long as you have lives remaining, you
can snag more coins from Subspace. Use the Restart Level code to ensure
death in Subspace.
Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #002 09/1988 94 27
Nintendo Power #003 11/1988 5,985 6
Nintendo Power #004 01/1989 22,790 1
Nintendo Power #005 03/1989 22,534 1
Nintendo Power #006 05/1989 11,916 2
Nintendo Power #006 05/1989 11,916 2
Nintendo Power #007 07/1989 12,900 2
Nintendo Power #008 09/1989 9,587 2
Nintendo Power #009 11/1989 7,814 2
Nintendo Power #010 01/1990 5,992 3
Nintendo Power #011 03/1990 5,390 3
Nintendo Power #012 05/1990 3,470 8
Nintendo Power #014 07/1990 5,532 3
Nintendo Power #016 09/1990 4,059 5
Nintendo Power #018 11/1990 2,842 7
Nintendo Power #020 01/1991 2,647 8
Nintendo Power #021 02/1991 2,168 16
Nintendo Power #022 03/1991 2,089 15
Nintendo Power #024 05/1991 2,714 13
Nintendo Power #025 06/1991 1,969 16
Nintendo Power #026 07/1991 2,519 13
Nintendo Power #027 08/1991 2,497 11
Nintendo Power #028 09/1991 2,541 13
Nintendo Power #029 10/1991 2,307 13
Nintendo Power #030 11/1991 2,477 12
Nintendo Power #031 12/1991 2,791 10
Nintendo Power #032 01/1992 3,104 23
Nintendo Power #033 02/1992 2,069 34
Nintendo Power #034 03/1992 4,365 20
Nintendo Power #035 04/1992 2,448 38
Nintendo Power #036 05/1992 3,221 29
Nintendo Power #037 06/1992 2,607 34
Nintendo Power #038 07/1992 2,760 31
Nintendo Power #039 08/1992 3,251 29
Nintendo Power #040 09/1992 2,396 44
Nintendo Power #041 10/1992 5,535 18
Nintendo Power #042 11/1992 4,470 25
Nintendo Power #043 12/1992 3,353 37
Nintendo Power #044 01/1993 3,199 34
Nintendo Power #045 02/1993 3,387 30
Nintendo Power #046 03/1993 3,280 40
Nintendo Power #047 04/1993 3,016 39
Nintendo Power #048 05/1993 4,716 30