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Metal Gear

Class: Licensed
Cart ID: NES-ME-USA
Publisher: Ultra
Developer: Telegames
Region: United States (USA)
Rarity:
3  Cart: Very Common
3  Box: Very Common
3  Manual: Very Common
Peripherals: Standard or Compatible Controller
TV Format: NTSC
Platform: Nintendo Entertainment System (NES)
Released: June, 1988 (06/01/1988)
Pak Type:
Standard Cart
Collector Stats & Tracking:
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Sources of Information

Hardware Profiles
1 -
PCB
UNIF Board
NES-UNROM
INES Mapper
2
Mirroring
Vertical
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 RD009N0P 128 KB 817431EC
ROMs Combined: 128 KB 817431EC
2 -
PCB
UNIF Board
NES-UNROM
INES Mapper
2
Mirroring
Vertical
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113A

Rom Sets
Type Name Size CRC32
PRG0 RD009N0P 128 KB 817431EC
ROMs Combined: 128 KB 817431EC
3 - 351320
PCB
351320
UNIF Board
NES-UNROM
INES Mapper
2
Mirroring
Vertical
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113B1

Rom Sets
Type Name Size CRC32
PRG0 RD009-1 128 KB 817431EC
ROMs Combined: 128 KB 817431EC
4 - NES-UN-ROM-07
PCB
NES-UN-ROM-07
UNIF Board
NES-UNROM
INES Mapper
2
Mirroring
Vertical
Battery-backed
No
WRAM
0
VRAM
8
CIC Type
6113A

Rom Sets
Type Name Size CRC32
PRG0 NES-ME-0 PRG 128 KB 817431EC
ROMs Combined: 128 KB 817431EC

Major Variations for Metal Gear:
Title Code
Metal Gear (New Seal of Quality) NES-ME-USA

Associated Releases:
Reg. Title Code
Metal Gear NES-ME-UKV
Metal Gear NES-ME-ITA
Metal Gear NES-ME-EEC
Metal Gear NES-ME-FRA
Metal Gear

Codes, Cheats & Spoilers
|21J12 14J13 16641 11116 41112|
Inside compound; look for Grey Fox and Metal Gear. Binoculars, hand gun
grenade launcher, gas mask, etc.
|4ARBJ KJZ46 W6E15 E14S6 NK1KK|
East elevator, building 1, en route to remote-controlled missiles. Hand
Silencer, Cards 1-4, Gas Mask, Binoculars, Cardboard box, Bomb Blast Suit
|5ZRZJ KZZBB H4E1C M1ISB N6NTL|
Outside building 1, en route to the compass. Same as above, plus Hand Gun
(141), Machine Gun(200), Mine(3), Grenade Launcher(50), Rocket Launcher 0
|5ZZZJ KZZJA 3006U UYRTZ N6NVL|
Outside building 1, en route to Dr. Petrovitch. Same as above, plus Hand
Gun(130), Machine Gun(250), Grenade Launcher(90), Rocket Launcher(30),
Missiles(5), Mine(20), Explosives(20), Cards 1-7, Antidote, Compass,
|5ZZZZ 0ZZZG E00LY UYQZZ NPNR6|
Outside building 1, final mission. Same as above, plus Hand Gun(74),
Machine Gun(222), Grenade Launcher(20), Missiles(17), Cards 1-8, Iron
|WZRJZ QZZZD UJ510 UIQZZ NZRZE| End Game - go right a few screens
|T1111 11611 11111 11111 11116| The very end of the game
|3LLLL LLLLL LLLLL LLLLL LLLLL| Jail Stage
|TOOOU TOOOU TOOOU TOOOU TOOOU| End of game. Go right and into 1st elevator
->|5XZ1C GZZZG UOOOU UYRZZ NTOZ3| All weapons/items
=>Stop Pits: To stop pits from opening, press SELECT A to go to the
transceiver screen. Press SELECT again, and the pit will be "gone"... it's
still there, but it just won't open any more... so be careful.
=>Items Missing?: Can't find something, even though you know you are in the
right room? Try using your radio to call someone (like Jessica - code YO J
YO J) and getting access to the room, which may cause the items to appear.
=>Mazes: In the lower maze, go left, left, upper left, left. In the upper one,
go bottom left, bottom left, up, bottom left.
->Skip Super Computer: While in room with the flashing floor before the
computer room, move up towards the top, and as soon as you enter the next
room move right and exit downwards. If done correctly, you will now be in
the room with the final boss -- and the super computer timer won't be
running.
* Method 2: Enter the room that faces Solid Snake and push R to enter Outer
Heaven's room. Again, the timer shouldn't start.
->Reset Computer Timer: During the end of the game, while you are trying to
escape, use the cigarettes. After smoking them, you will notice that the
countdown timer has reset.
Screenshots

Nintendo Power Top 30
We've recreated the Nintendo Power TOP 30 from Player's, Pro's & Dealer's, here on NintendoAge. Following are all of the issue #'s where this game appeared in the TOP 30, what score it received (# of #votes) and the rank it received in that issue.
Issue Date Score Rank
Nintendo Power #003 11/1988 7,720 3
Nintendo Power #004 01/1989 3,131 8
Nintendo Power #005 03/1989 1,305 23
Nintendo Power #006 05/1989 3,604 7
Nintendo Power #006 05/1989 3,604 7
Nintendo Power #008 09/1989 1,706 19
Nintendo Power #010 01/1990 1,249 29