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The SNES Thread: Volume I Every game ranked - #714-701

Oct 06 at 2:53:54 PM
Brock Landers (43)
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< Master Higgins >
Posts: 8794 - Joined: 05/04/2014
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Do you ever wonder if obscure crap like Time Trax is any good?  Are you curious as to how the different Super Scope games stack up against one another?  Ever wish there was a detailed list of SNES games that expanded beyond the usual top 100s? 

No?  Well, fine.  Perhaps you're just trying to kill time at work.  Regardless of why you're here, I present the complete (and completely and utterly biased and subjective) rankings of every US-released licensed SNES game.  Thousands of hours, several decades, and one very bewildered spouse later, I have played every game enough to write-up a small capsule review of each and every one of them.

...and many of them are very, very, very, very, very, very bad.  So bad.  For awhile I'm going to be doing my best to avoid coming off as an Angry Video Game Nerd copycat because that trope is way overdone, and I don't find the words shit and fuck to be inherently funny.  Not that I won't be using them a lot because I'm a mediocre writer [stop blasting your own writing - editor].  So bear with these first few hundred games as we wade through forgotten sports titles, licensed platformers, shoddy Amiga ports, and anything with Arnold Schwarzaneggar on the cover.


What specific process do I use to rank these games?  After all, John Madden Football and Romance of the Three Kingdoms are two very different beasts. 

Well, I have a very scientific method...



Really though it's just gut feelings.  What do I have the most fun playing?  What is the most aggravating, or boring?  Which entries am I eager to revisit, and which ones will I never put in the system again?

Previous installments
Volume I: #714-701


Games that will not be covered by this project:  SFC/PAL games, competition carts, re-skinned Latin American releases, unlicensed releases, Piko Interactive titles, homebrews, Miracle Piano, combo carts, pirates, Rom hacks, etc.

Disclaimer #1: The images are NOT MOBILE OR VINTAGE OR LOW RES SCREEN FRIENDLY
Disclaimer #2: Write-ups and/or pictures MAY CONTAIN SPOILERS.  Read at your own risk.
Disclaimer #3: I may take a few liberties with dramatic license, or remembering small details.  Some of these games were beaten 25 years ago after all.
Disclaimer #4: I'm going to do my best to keep all reviews independent of other versions of each game.  I don't have time to play every port of Mortal Kombat and then try to see where the SNES version measures up.  And I don't know or care if Hurricanes is better on Genesis or Amiga.  This list is strictly SNES, and how those games measure up against each other.
Disclaimer #5: Many of the games were only played against the AI.  As much as playing co-operative Troddlers or competitive Troy Aikman Football could give me a more accurate empirical opinion, no-one I know is gonna play that shit with me in the 21st century
Disclaimer #6: Again, this is not supposed to be an objective list.  This is just one person's list with all preferences and biases apparant.  So Street Fighter II is gonna be 100 spots lower than where you have it, Mortal Kombat is gonna get bashed, I only have a superficial understanding of hockey and soccer, and Titus games are not that bad.

Special thank you to my editors bimmy_lee, guillavoie, bronzeshield, and arnpoly for spotting my abuses of the English language and having the patience to slog through them with me


Edited: 10/06/2017 at 04:44 PM by Brock Landers

Oct 06 at 2:54:01 PM
Brock Landers (43)
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< Master Higgins >
Posts: 8794 - Joined: 05/04/2014
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714 - College Football USA 97



Indeed, this unassuming EA Sports title, one of a billion on the system (give-or-take) is the absolute worst of the worst of the SNES library.  In a system full of well-known trainwrecks, this one separates itself from the pack through gameplay that is so mind-boggling broken, it's almost strangely poetic in motion

Because really the only word that can describe this game is "broken".  It is impossible to execute any sort of play, as the players quickly form into a mob of bodies bouncing off one another that slowly gravitates towards the ball.  Strangely enough, the ballcarrier, who I swear moves on his own to some degree, also seems to gravitate towards the mob.  My working theory is that there is a line of code to test collision detection or something that has made one of the lineman a black hole, and everything is incapable of escaping it.  As the black hole mob grows the ballcarrier will eventually stick to it, crumple, and most likely go flying back 10 yards. 

All of this will happen somewhere in the neighborhood of 1-5 frames per second. 

"Well, then I'll just throw bombs" you say.  Well too bad because they seemingly forgot to code any hit detection for a passed ball because approximately 99% of them are gonna fly through everyone straight into the ground.  Or it's just gonna fly long by about 20 yards to no-one in particular.

Did I mention that everyone appears to be ice skating while all of this is happening?

The sound is hard to describe, but in general is weirdly stretched and distorted as the frames struggle to keep up with the action.  And besides the endless stream of grunts as the mob crashes into itself, the other sound you're going to be hearing a lot of is a shrieking, ear-piercing banshee scream that sounds like it was stolen from the Atari 2600.  I think it's a whistle blowing.  Usually 6 seconds (or 2-3 frames) after the play is over.

Does the game have any positives?  Well, there is a rendered ref that shows up at the top of the screen to signal incomplete pass.  He very enthusiastically shakes his head as he motions.  Ever see a ref do that?  They couldn't even get that right!  So by positive I mean unintentionally amusing.  Not hilarious, just amusing.  That's the best I could come up with.

I'd like to think that about 25% of the development time went into getting that ref model just right.  Or wrong in this case.  "We didn't have time to create more than 3 frames of animation for the players, but damn if we didn't one-up Donkey Kong Country's 3D models with this ref"

Please buy this game, and play it.  This isn't on the level of something like Big Rigs Racing or Desert Bus, but it's as close as the SNES got.  Play it with friends and take a drink every time you fail to gain yardage if you want to get blasted in record time.

Did I beat it?
No, I have yet to win a game.  Or finish one.  Usually I don't make it past the first (failed) drive.

 




713 - Pit Fighter



Everyone knows Pit Fighter for SNES, right?  This butchered arcade port features some of the worst graphics on the system and some of the most broken gameplay in video game history.  There's three selectable characters but only one of them is even really playable against the PC, so long as you use, and only use, one attack repeatedly.  And the entire game is about 5 minutes long. 

There's a reason virtually every other list of worst SNES games has this bastard dead last.

None of that is an exaggeration of any sort either.  The gameplay is so busted it has be experienced to be believed; it makes the already terrible arcade game look like Street Fighter II in comparison.  And it is the most literal definition of a button masher that I have ever played as the only real strategy is to mash one of the attack buttons as fast as you can and hope your opponent gets hit before you do.  There is absolutely zero strategy or skill at play, and the collision detection on the hits is epically terrible.  Maybe the worst I've ever seen.  And it really is complete luck. If you choose the right fighter and use the right attack, the odds of winning are roughly 50/50.  A 50% chance you'll beat him by having attacks connect, and a 50% chance he'll beat your ass.  So beating the game is the equivalent of calling a coin toss ten times in a row.

What else... oh, they cut out the balding black guy in the pink tanktop, sweatpants, and high tops.  He was the best part of the original arcade version!



I know I said I was gonna avoid comparing ports of games, but I have to make an exception for Pit Fighter.  Notice just how shitty the SNES port looks in comparison to that screenshot.  Gone is basically everything from the interface, including health bars (kind of an important bit of info in a fighter), and the number of onscreen characters has also dropped from 6 to 2.  It may as well be an NES game, and an ugly one at that.  Everything is just so washed out and ugly, and even more devoid of color then what was a fairly ugly game in the first place.  Everything except those glorious early '90s hot pants.

Really there is not much to say about this game.  When you barely have any gameplay to work with, and it is inherently busted to the core, there are only so many things to talk about.

Ugliest game on the system? - check
Worst controlling game on the system? - check
Shortest game on the system?  - probably
Most unplayable game on the system? - definitely in the running

Did I beat it?
No, I think I've made it to the third or fourth opponent once or twice

 




712 - Race Drivin'



Combining the best features of the previous two titles, Race Drivin' is a ugly, butchered arcade port that is impossible to control and runs at a framerate of approximately negative infinity.  Though on the bright side, without the horrible frame rate the game would probably be about 45 seconds long.  Of course that 45 seconds is stretched out for hours because you're endlessly wrecking and watching replays of the wrecking before being kicked back to the main menu.

Sometimes I like to think of this game as a first-person sequel to Marble Madness.  Except it's been enhanced by moving at 1 FPS, you only get one life before being kicked to the menu, there is absolutely no awareness of your surroundings, the levels have less variety, and the game is overall less forgiving.  And it's even shorter.  Well shorter if you don't count the frame rate, which like I said pads out the length at least ten fold.  Oh, and it's more frustrating, because if there is anything Marble Madness needed more of, it's frustration.

I'd call it the worst racing game of all time, but it's not really even a racer.  The only thing you're racing is a timer, but even that isn't really accurate.  The battle is fighting the controls and framerate to keep your car on the road, and taking the jumps at the correct speed.  That's the entire game.  Staying between the lines, and not going too fast on the 3 or 4 jumps.  The end.

Did I beat it?
Yes I did, an NA first (as far as we know).  I beat all the damn tracks, along with the follow-up race each one requires (a brilliant way to "double" the game's length without actually having any more content...).  I also beat it on Game Boy just to further punish myself.

 




711 - Last Action Hero



We're only four games in yet we've already cleared a hump, as I feel everything going forward at least resembles a video game.  Actual semblances of  gameplay are going to start showing up with these titles, even if only briefly. 

Last Action Hero is a beat-em-up based on the massive Arnold flop that starred the kid from Prehistoria and My Girl 2 and probably other things.  I'm sure everyone over the age of 25 has seen it, and for anyone else; screw the haters, it's a fun movie that is totally worth watching with plenty of fun nods to Hollywood and cinema in general.

Anyways, the game...  I cannot beat the first damn level.  I've started keeping track of my attempts (14 currently), and I don't even know if I'm getting close.  There's no landmarks, just an endless string of cars, guys with bats, and guys that don't have bats.  I don't even know if there are checkpoints.

The fighting also features that classic trademark of horrible brawlers; unavoidable hits.  I don't know if I'm just playing the game wrong, but when you're limited to simple punches and kicks on a 2D plane, I don't know what else to do.  There's also a jump, which does nothing, and some sort of jumping multi-kick (according to the FAQ) that I have never once done.  The reach of your enemies is longer than yours, and they recover from your hits fast enough that they're probably gonna get in a counter, regardless of what you do, so it turns every fight into a test of patience, and the level into a test of endurance.  I have no idea how you are supposed to survive a handful of battles when you are always taking damage.  Especially when the enemies start coming from both directions.

At one point I was desperate enough to look for cheats so I could see a little more of the game, but even that shit wouldn't work.  Kick the police car until you get unlimited lives.  Uh, what police car?  They're all police cars.  The background is nothing but an endless loop of the same police cars.  Even the faqs for this game are a punch in the dick!

Several people on this site have actually beat this game.  I can only assume they were drunk, blacked out, and woke up to the credits.  No one in a right state of mind would play through this.

Update:
Due to the words from one of my editors I came back to the game for one more night's worth of attempts and actually made some progress.  After finally figuring out how to deal with the basic enemies I was able to make it to the third level, which is the driving level.

This experience has only worsened my opinion of the game if anything.

The game is extremely repetitive throwing those same enemies at you over and over again in every level with nothing to break it up, and they must all be defeated in a very specific way every single time.  Even the first boss fight (the Ripper) was basically just another one of those enemies with slightly more health.

There is also an extremely tight timer on every level.  If you botch even a single fight and let it drag out, you'll be in jeopardy of failing the mission.  And of course that means losing a life, and going immediately back to the level start.  Clearly none of the developers knew anything about what makes a video game fun.

As for the game's music... let's just say you're treated to what sounds like a 6 second loop of Z-grade music over and over again, on every level.  The soundtrack has to rank amongst the worst on the system (if not any system).  And they clearly did not have the time/energy/talent to, I dunno, use the damn movie score for inspiration?  I dare you to listen to this all the way through:





And finally that driving level I mentioned, is even worse than the beat-em-up action.  Besides the clunky control and perspective that doesn't give you enough heads up of the action, you're gonna be barraged by vans trying to ram or bomb you.  You have no attack so your best best is soaring off a jump over them, at which point they explode for some reason.  There's little rhyme or reason to what does or doesn't hurt you on this section, but running into a civilian vehicle is instant death.  And of course like the rest of the game there are no checkpoints.  The thought of playing the game again just to reach this level for another attempt made me weep softly.

Did I beat it?
Nope

 




710 - The Lord of the Rings Volume 1

 

In many ways, the infamous Lord of the Rings Vol. 1 is actually in the top half of the SNES library.  A beautiful soundtrack, pretty decent rotoscoped animation, cooperative play, a large epic quest, and it's actually honest-to-god fun to play at times.  In fact the first hour or two are great...

And in every other way the game will slowly and surely crush your soul.  Numerous game breaking bugs, one of the worst interfaces I've ever experienced, endless fetch quests, confusing as shit copy-and-pasted dungeons, and permanent-death are but a few of the things that will you have cursing your time playing this.  And yes you read that right, permanent death in a cooperative game.  So if Billy gets one shot by a wolf and wants to keep playing as Merry you'll have to reload your game.  Except there are no saves, just the longest passwords known to man.  Passwords that get corrupted and don't work either.  What in the fucking fuck.  And did I mention the bugs?  Like the ones that bump your attack power from 98 to 114, except 114 is 14?  And those fetch quests? They were delivered straight from Hell.  Hope you didn't miss a gem in one of the copy-and-pasted together dungeon disasters 20 hours ago.  Because you're now stuck so you'll have to go spend another 20 hours re-exploring the entire game until you come across it.  Unless the game bugs out and doesn't require you to collect it of course.  Seriously though, I'm saying right now that missing a jewel in this game, is the worst thing to happen to the player in the history of video games.  I cannot think of anything worse, and that includes the Myth II bug that would format your PC's hard drive.

What other stupid things are there... well, if you want to play as say, Pippin (the first character you recruit), you have to plug a control into the the SNES' FOURTH controller port.  Yep, playing 2-player requires a multi-tap.  And knowing the correct port.  Also you have to wander around for an hour until you get him.  Brilliant!

I apologize for breaking my word and sounding like an AVGN wannabe with this review; but my god this game.  My.  God.  I'm half-tempted to put up a large bounty on beating this game without any outside help.  I'm gonna boldly proclaim it to be impossible [Wrong - editor]

Did I beat it?
Sort of?  After somewhere in the neighborhood of 10,000 hours (9,985 of which were wandering around looking for gems and books), I did make it to the final boss.  But the game was too glitched out to let me beat him.  Also my characters kept disappearing on subsequent attempts.  And then my password didn't work so I couldn't even do any more attempts.  So Im gonna say partial credit.

 




709 - Pro Quarterback

 

Football game number two, and there will be plenty more to come in the bottom 100.

Unlike College Football USA '97, PQ at least appears to be a finished, working game.  So it's got that going for it.  But it's barely less broken, which is almost worse in a way.  At least that game was hilarious to watch unfold.

The first thing you'll notice upon starting the game are the options.  There are none.  You can play a single game or... that's it.  There's also no licenses of any sort, which I'm going to be repeating a lot with the sports titles in the bottom 100.

After you pick your generic Dallas or Chicago team (they all appear to be the same), you'll load up the opening kick off and be treated to some of the most god-awful graphics and animation on the system.  And why does everyone look like a hunchback?  And why is everything so damn choppy?  Well it only gets worse from here.

Now, for all football games going forward (CFUS97 barely counted) I will be judging them primarily on these three factors:

1) how good does the passing game work
2) how good does the running game work
3) how effective of a defense can you run

Stuff like punting and kicking, ability to stiff-arm or hurdle, create large playbooks, and customize teams?  Those are all fluff and don't matter as much.  For a football game to even remotely succeed it has to nail the ability to do those three things.  Even if it's in a super arcade-like form such as Tecmo Super Bowl.  If one of those things doesn't work, the whole game starts to fall apart.  And this game is a massive fail in regards to each one of those critera.

The running game is basically a coin flip.  Regardless of the defense that lines up against you, you're either gonna get stuffed at the line, you're gonna get stuffed somewhere near the line, you're gonna fall forward somewhere just past the line, or you're gonna get a good run off.  Actually scratch that last part, I've never seen it happen.

The passing game?  Also like flipping a one-sided coin, but there is a 1% chance that it lands on it's side and sticks.  That is the odds of a completion, everything else your QB just throws in the dirt.  Or gets sacked.  Probably the latter.

And as far as running a defense goes...

The less said the better.  You'll probably stop the offense on most plays because everything is such a mess, but it won't matter what plays you call, what player you control, or where you line up.  It's just a random mess.

The biggest problem is, once again, the horrendous framerate.  And besides destroying your ability to do anything on any play, it makes the already dreadful player animations look even more nauseating in motion too.  It doesn't completely cripple the game into an 100% unplayable mess like CFUSA97, but it's not far off either.  So, maybe 97% percent unplayable.  It gets that 3% because I've completed a few passes on occasion, even if that was sheer luck.

Did I beat it?
I... won a game by running the clock out.  Does that count?

 




708 - Barkley Shut Up and Jam

  

...or as I like to call it "NBA Jam but where you can't see anything, can't control anything, and in general have no idea what is going on"

I guess I didn't catch this back in the day, but man was the US all about the jam during this era: there's the aforementioned NBA Jam series,  RapJam, Shut Up and Jam, Jammit, Space Jam, that Michael Jackson song with Kriss Kross, whatever Def Jam is, ToeJam and Earl, and even Looney Tunes B-Ball aka Bugs Bunny Jam.  It was everywhere!  It's all pretty horrendous too

Anyways the game itself is, like I said, an unplayable NBA Jam.  Playing defense seems nearly impossible as the players will be heading down the court before you can try to get in position, and the camera lags so bad that the ball is practically in the basket by the time it's in view.  It is seriously game crippling.  I dunno if the camera just needs to be more zoomed out, or quicker to scroll, or if the game needs to be slowed down, but it is game ruiner.

Another big issue is the jams themselves.  Any of the flashier ones take way too long to execute, as you will inevitably get stuffed during the animation by the PC.  Your best bet is to get as close to the basket as possible on your drives so you can get a nice little simple jam in before it can get blocked.  What fun is that?  You don't play NBA Jam to do piddly little lay-ups and dunks, you play it for the 50 foot triple flip slams with flaming basketballs.  And this game takes that away from you.

It's fairly easy to make jumpers as well, but when any short-range dunk is automatic, why even bother?  Really your greatest advantage against the PC is that they will try to take those shots, which will give you an edge in dunk attempts.  Just park yourself near the basketball and hope that causes them to pull up for one.

Virtually all of the NBA Jam rip-offs are terrible, this one more-so than the rest, by like a million degrees.  Just play the original.

Did I beat it?
Not yet, but in progress

Note:  The game has taken a life of it's own in the decades after the SNES' day.  There is even a couple fan-made spin-offs that you may know of.  If not, think Abobo's Big Adventure

  


 




707 - Ballz 3D



In case the cover art and name didn't tip it off, Ballz represents the amalgamation of everything wrong with the early '90s, fighting games, and Western-developed console games of the era.

As you could probably guess from the screenshots, Ballz is a fighter where your character is a pixelated jumble of balls (the only 3D is the mode 7 landscape you're standing on) that has you try to murder another stack of balls by frantically whipping yourself at them while words like RADICAL and KERRANG assault the screen and your senses.  As the camera whips around the action the gameplay always rapidly degenerates into button mashing as it's nearly impossible to tell what the characters are doing. 

Did I mention the camera is moving the whole time?  Because it's about the last thing you need when trying to play a fighter if this game is anything to go by.  It's already hard enough telling where the character stand in regards to one another (thanks to them being a quivering mass of balls and all), and the messy attacks just further confuse things on top of that.  Kicks, punches, or just exploding your character in random directions all look the same and seem impossible to predict or counter.

And just to add the shit cherry on top of everything else, is an AI that is cheap as all fuck, turning every fight into an exercise in frustration and anger.  Good luck getting through the game in your first 20 attempts or so.

So yeah, the experience overall can only be described as ugly.  The graphics are ugly, the art design is horrific, the levels look stupid and barren.  Even the font is obnoxious.  It's just a repulsive product end-to-end.  I hate fighters, I hate bad fighters, and I really hate this one.

Oh, and the intro song is the absolute worst piece of music on the system, bar none.

Did I beat it?
No, that's impossible.  Anyone would go insane from '90s tude overdose before they lasted that long.

 




706 - FIFA Soccer '97



What the hell is with EA and the year 1997?  This thing isn't the disaster masterpiece that is College Football USA, but it has the same ridiculous issues with framerate, impossible controls, and ice skating players.  Was a new studio handling the development of these versions?  Were they rushed out the door at the last second so they could focus on newer gen versions?  Madden and NBA Live didn't fall off a cliff this year, so what's the deal?

It's really a shame too because I think the original FIFA International Soccer is one of the better soccer games on the system, and one of the few games I had growing up.  I was never a soccer fan growing up so I was pretty bewildered when I unwrapped it, but the game really grew on me the more I played it.  In fact it will appear relatively high on this list as unlike many older sports titles I think the gameplay still stands up to this day.  And that massive difference in rank between FIFA '97 and its precursors shows you just how botched this version is.

It also goes to show you how good controls may be the most important aspect of any game, because what appears to be the exact same game with a coat of fresh paint has gone from fun to unplayably bad because of how unresponsive they are.  It's like trying to Punch Out on an HDTV.  All you can think about all the time is the lag.

I'm not even gonna comment on the game mechanics, that will come when I cover the other installments.  Just apply whatever I say there to here, but with everything being ruined by the play control.

Note - I will usually bundle very-samey playing series together (all the NHL games will more-or-less be one grouped entry).  There will be a few exceptions such as here, where one of the installments plays significantly different than the others.

Did I beat it?
No, once again I can't even stomach finishing a game.

 




705 - Ultraman



The system's first fighter, and an ultra-archaic one at that.  Remember when these games didn't have multiplayer, and you didn't have a choice of characters?  And the gameplay was unrefined, stiff, and borderline unplayable?  Because whatever comes to mind, probably applies here.

I don't exactly know what Ultraman is.  A Japanese superhero that grows and fights rubber kaiju?  I know he's big in Japan, but never made a dent in the States, so who knows why Bandai brought this over.  Anyways the entire game, like most fighters, is a set series of fights against the rubber monsters.  I assume it's a greatest hits collection of his foes from his TV shows or movies, or whatever he appears in.  They all seem to behave the same way;  occasionally use a ranged attack, sometimes guard, and mostly just stand around waiting for you to get near them so you can try to exchange blows.  Eventually, if you empty their life bar, and your power bar is full, you can use a finishing move. 

...unless their HP recovers 1% before it lands, in which case the laser does nothing and you may as well just kill yourself since there is no way you're gonna survive long enough to get your power bar back up.  It's extremely unsatisfying.  I assume this was a gimmick in his show's/movies' fights where he would finish them off with his ultra laser or something, but it does not translate well here.  Or at least it was poorly implemented.  It also looks pathetic.  The G. Darius laser it is not.

I imagine any unfortunate children who received this game back in the day would of had the patience to master the (extremely simplistic) mechanics and probably beat the game within a couple hours of opening it.  Subsequent playthroughs would probably take about 15 minutes.  And that's the entire game.  You shudder to think of what this thing would of cost when adjusted for inflation.

The sub-title of the game is "Towards the Future."  No idea what that is supposed to mean within the context of the game, but it is fitting here.  As the earliest released fighter on the system, it never got worse than this.  Well, aside from Pit Fighter, but that doesn't count.

Did I beat it?
No, I'm really terrible at fighters, and am apparently even worse at proto-fighters.

 




704 - Cannondale Cup aka Exertainment Mountain Bike Rally

 

Ok, first off this review/synopsis comes with a major disclaimer;  I'm not entirely sure I played this game.  I mean I know I put the cartridge in and held a controller and watched a pixelated blob go in circles, but I'm not entirely sure I wasn't just watching the demo the whole time.  I mean I definitely used the controller to navigate through the menus, and I held a button down which I think made me pedal forward but I swear to God nothing I did during the races affected anything that was happening.  This is not an exaggeration; I honest-to-god, had better finishes after attaching a wrench to my controller to hold down the pedal button then I did trying to play the game.  That is not a joke for flavor.  That happened.

Also, my best attempts at deciphering any of the in-game menus tells me you'd have to play this game for hundreds or thousands of hours to beat it.  Then again I didn't understand anything that was happening so take that observation with a grain of salt.

Update:
I returned to the game, to give it another shot and see if I could figure it out.  And it still played itself (poorly).  So I bumped up the difficulty.  Turns out, you need to make the game harder in order to turn on manual control.  Which makes the game a million times easier.  Or, it makes the game playable, as you will no longer pinball off the sides of the track on auto-pilot the entire time. 

The control is still horrendous though; your biker automatically tries to guide the bike in the direction the track lies, which is super distracting.  It feels like your controller is broken and constantly pulling you to the right.  Furthermore, you cannot make fine corrections.  Pushing right or left will turn your racer in set increments (lets call it 30 degrees) which means maintaining any sort of line is virtually impossible.  Instead you're just constantly trying to make corrections and get your racer pointing somewhat in the direction you need him in.  

And did I mention that you need to tap the pedal button to keep your top speed up?  Imagine shmups where you have to repeatedly tap the fire button to keep it up.  Annoying right?  Now imagine doing that in a racing game.  That sound you hear is your own screams.

When you think of this game as an exercise device, it makes a lot more sense.  The only point to the game is to complete hundreds, actually thousands, of laps.  Winning or doing well is more of a secondary goal.  And that would make sense when your primary objective in the first place is losing weight or getting in shape and making sure your ass is on that bike for extended periods of time.  So I'm really at a loss as to how to score this "game."  It's not fun to play, that's for sure.  If I had the bike perhaps I could do a regiment for a month and then reflect on whether or not I had a good time, but that ain't gonna happen as I have no idea what they cost, and definitely don't have a place to put one.  And I definitely am not looking into it for the sake of a single capsule review.  So final judgement, for better or worse, is on how it plays as a stand-alone video game, and in that regard it fails horribly.

Also, here is a picture of me playing the game.  Or I should say, here is a pic of me playing Side Pocket while the SNES console itself plays Cannondale Cup for me



Did I beat it?
No.  I did several hundred laps though, many of which featured a wrench or paperweight doing the bulk of the work for me.  Well, all of the work.

 




703 - Shaq Fu

  

There are two types of people when it comes to Shaq Fu; those who say it is the worst game on the system, and those who say it's not that bad.  They're both wrong.  It's horrible, and almost the worst game on the system, and really deserves its reputation for being a pile of shit.  But it's much more playable than something like Pit Fighter.

I've hosted a number of parties where we play shit games, and usually the best performer gets to avoid whatever punishment is on deck (ie shots).  There were no winners with Shaq Fu.  No one could get past the 2nd or 3rd guy, regardless of how much we tried. 

Shaq hops around like such a spaz that most of the battle is just trying to be in the same neighborhood as your opponent.  Meanwhile you're getting pelted with shit nearly constantly.

There's also a relatively involved story about Shaq getting transported to another dimension from Chinatown, and even a world map you navigate to find your next opponent.  I don't know why the develoeprs bothered with any of that as it doesn't really add anything to the game.  Those man hours could have been spent making the game more playable.  It boggles my mind that so many games just couldn't get the foundation of their gameplay down.  They have to know when something plays like shit, right?  Is it deadlines?  Lack of experience?  Constraints passed down from above?  Unreasonable demands from stakeholders? 

It's understandable when a giant $100,000,000 tentpole game with staffs in the hundreds fails today.  There's just too many moving pieces, too much pressure, and the bar has risten to astronomic heights.  Look at Mass Effect Andromeda as a perfect example of a game that probably had 100,000+ hours pumped into it, and failed.  Whereas back in the olden days most of the time you really just needed to make a group of sprites move in a fluid way, and have some sort of reasonable hit detection on them.  How fucking hard is that?  Maybe you're not super passionate about making a game starring a 7 foot tall basketball player judo chopping mummies, but I'd think any competent dev could crap something resembling a playable game out.

Speaking of the bizarre nature of this project, I just have to ask what everyone has already asked... "why?"  Why is Shaq doing kung fu?  Why did someone make this game?  Enforcer of Justice?  What does beating up demons in some old guy's hidden dimension in his closet have to do with enforcing justice?

I guess Shaq mania was so rampant at the time that people would throw money at him to do anything.  We had stupid video games, stupid movies, stupid albums.  And a comic book series apparantly.  I guess we were just stupid for all things NBA at the time.  Hence stuff like Larry "Gradma-ma" Johnson appearing on Family Matters, and, well, everything Shaq related.



Did I beat it?
Shockingly, the answer is yet again, no.  I'm terrible at fighters, especially ones you cannot control

 




702 - Space Ace



Another bad game that is (in)famous from a Youtuber trashing it.  Was it AVGN?  JonTron?  I don't remember, but everything they did and said was accurate. 

The game is a mess, and combines two terrible things; early Western platformers, and quick time events.  It's as bad as it sounds.  The first level is only 30 seconds long, but you WILL die 30 times before you get through it.  Because  again, the developers have basically re-created the quick time events of the arcade original (where you have to quickly make the correct decision to avoid death) by having every enemy, obstacle, or misstep instantly kill you and send you back to the level's beginning.  Hell, even stuff not on the same plane as you will kill you if you touch it.  So the entire game is just memorizing the EXACT sequence of jumps and placement needed to avoid the endless cheap deaths.



Now, that all could be manageable for the strong-willed, except for once more fun little nuance to the game; the most awkward perspective and sense of depth in any SNES game on the system.  Every jump is a guessing game as you cannot tell where you're going or where you're going to land.  You have a shadow you can spot at the last possible second, but you'll probably overcorrect when trying to stop yourself.  It's just a damn giant mess.

Assuming you memorize your way through that first level, you'll then come across the absolutely dreadful overhead flying stages.  I don't know what to compare these to, but they're not fun.  You're out of control, you can't see shit, and you die fast and easily.  And have no idea where you're supposed to go.  So once again, the only way to play these is memorization.  And if you find your destination you get another scrolling platformer level with more instant deaths and more horrible, horrible jumps.  So you have to memorize every second of the entire game to get anywhere.  And of course, a few deaths means game over and starting over.

Did I beat it?
Yes.... no, of course I didn't

 




701 - Space Football

   

I HATE this game. 

Despite the title, this game has nothing to do with football (or futbol).  Instead it's a combination of rugby, pinball, and the world's most archaic FPS, and it actually represents two milestones on my list:

- First, it might be the first game so far that is completely playable.  Playable in that technically the buttons do things, the frame rate is in the double digits, you're not going to encounter endless game killing bugs, and the game more-or-less accomplishes what it sets out to do.
- Second, is that this game is the most frustrating game on the system.  I'm getting aggravated just thinking about it.  Pretend you're the ball in pinball, but your view is 1st-person, you have to come in contact with another ball, carry that ball into a specific area, within a very stiff time limit, while another ball is trying to send your ass flying every which way, all within another time limit.  While motion sick.  For 25+ increasingly frustrating levels.  And did I mention that ball you're trying to retrieve has the most erratic movement pattern in the history of mankind?  If North Korea wants to program missiles that can defeat our THAAD system, they should study the ball's code in this game.

Because the game has unlimited continues, at some point I succumbed to the game's madness and resorted to parking myself in the enemy goal and just praying that the ball would happen to fall in my hands.  It was a more viable strategy then playing the game like it was meant to be played.

Did I beat it?
Yes!  Is that a first for this project?  Suffice to say it took every patient bone in my body, and then I summoned every ounce of restraint in my being (and the desire for a full SNES set) to stop myself from smashing the cart

I did give it a Scarlet Letter though, to set an example for the other carts


I mean that in the most omnisexual way possible PC police


Edited: 10/20/2017 at 03:16 PM by Brock Landers

Oct 06 at 3:05:18 PM
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Stryphos (270)
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Fantastic! I hope to someday go through this library too at some point. It'll likely take me a LOT longer than you have done it, though  

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Haves     |     Wants

Oct 06 at 3:15:09 PM
TDIRunner (12)
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< Lolo Lord >
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Cool. I've wanted to do something like this myself, expect that I really wanted to do it for PS1. It's pretty crazy to think about how long it would take to play every game an just about any major system. Even if you played two games a day, many systems would take years to complete.

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Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

Oct 06 at 3:16:12 PM
mbd39 (1)
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(Michael ) < Bowser >
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I saw College Football 97 in last place and thought "Wait, shouldn't this be Pit Fighter?" and then I scrolled down and the next one was Pit Fighter.

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World Polybius champion.


Edited: 10/06/2017 at 03:16 PM by mbd39

Oct 06 at 3:18:28 PM
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Bea_Iank (4)
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(Beatrice Bueno Iank) < Bowser >
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Pit Fighter on the SNES is such a sad, sad alpha release.
They didn't even get to make to beta before they shipped that thing.  

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A paragon of purity, chastity and innocence.
Fair reminder that I don't weigh the same as a duck, so I am not made of wood and therefore I am no witch.
I am the Red Cyclone!

Oct 06 at 3:23:28 PM
mbd39 (1)
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Here's an opposing opinion on College Football USA 97.

https://www.gamefaqs.com/snes/588...

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World Polybius champion.

Oct 06 at 3:25:17 PM
DarkTone (2)
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(GameCube King) < Bowser >
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Shut up and golf was a sleeper hit!

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"Vacations are dangerous! They give you too much time to realize you work too hard." - Dain

Feel free to help NA  here

Oct 06 at 3:32:31 PM
Space Jockey (131)
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( Xenomorph ) < King Solomon >
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This was an excellent write-up. I can't wait to read more of your hilarious and very true opinions on these games. I remember playing Race Drivin in the arcade even, and that was a piece of shit back then too. Frame rate negative infinity for sure. Thought maybe the SNES port would be better, or I was doing something wrong or something. NOPE, turns out it really does just suck.

-------------------------

Switch Friend Code: SW-7855-4097-7884

Originally posted by: Space Jockey
Originally posted by: Guntz
On a more serious note, I've played EarthBound today for so long, I feel all tense and mentally worn out.
Then you called your mother and felt better?

 


Oct 06 at 3:34:21 PM
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Bea_Iank (4)
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(Beatrice Bueno Iank) < Bowser >
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FIFA Soccer 97 is on a deserving position, though.
That game SUCKS! It is tough to believe the dive in quality the game took from FIFA 96 and from the original.

-------------------------
A paragon of purity, chastity and innocence.
Fair reminder that I don't weigh the same as a duck, so I am not made of wood and therefore I am no witch.
I am the Red Cyclone!

Oct 06 at 3:51:46 PM
Brock Landers (43)
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< Master Higgins >
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Originally posted by: mbd39

Here's an opposing opinion on College Football USA 97.

https://www.gamefaqs.com/snes/588260-college-football-usa-97...
Yes, I read that several times just to see if there was something I was missing or if my cartridge was defective

 

Oct 06 at 4:22:11 PM
Loxx O))) (11)
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So, I have a few things to comment on.   Ultraman is an alien from the race of Ultra people. He comes to Earth disguised as a human and can live in his natural alien form for 3 minutes before he dies (due to the atmosphere I think?). Towards the Future was actually an Ultraman series from the early 90s based in Australia. Very Power Ranger-ish vibe to it... so yeah, this game is technically based off that series? There was also a comic book titled that. I was actually a fan of the old 60s show as a kid and rented this game. Finally got it for Christmas one year, I believe. Actually really like the game and still do. I'm sure you remember me being the person to beat it back to back within like a week for 2016 and 2017. There is a strategy to the game that makes it extremely easy and borderline boring. Do your high jump and do a falling drop kick right in front of the opponent. I die maybe once or twice in a playthrough. You are correct about it only being about 15-20 minutes, though. I think there are either 9 or 10 fights total.

And... I actually like Shaq Fu as well. The graphics, to me, look really nice with how many frames of animation they have. Unfortunately, all those nice frames is what makes it a bitch to actually control. Kicks and sweep kicks are generally the key to victory for me. Actually trying to use the moves and play it like a normal fighting game gets you killed quick. You've got to be cheap with the AI.

Cool write up. And I definitely look forward to wasting time at work reading through your reviews.

Oct 06 at 4:58:59 PM
DefaultGen (21)
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Nice, when can I buy your book of these professional reviews?   Poor Race Drivin'. One of my all time favorite arcade games and it even got a pretty damn decent Game Boy port. I don't understand how the SNES version was so bad, nor how they allowed it to be released like that.

Also put me in the not that bad camp for Shaq Fu!

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Listen to the  Collector's Quest Podcast 
Episode #79:
Christmas Pricing Trends and Jesus' Real Birthday


Edited: 10/06/2017 at 04:59 PM by DefaultGen

Oct 06 at 6:50:20 PM
barrelsAndRivets (131)
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< Bowser >
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Great work, Brock. Looking forward to reading the rest.

When I started collecting in late 2010, SNES was the only console I touched. I quickly fell into NES collecting, though, and SNES got pushed aside. Recently, as I picked up a few SNES titles I hadn't even HEARD of (and not that uncommon), I realized how out of touch I really was. 
 


Edited: 10/06/2017 at 06:51 PM by barrelsAndRivets

Oct 06 at 7:57:20 PM
MrPeaPod (0)
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< Eggplant Wizard >
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Good job! Great stuff here even though the games are garbage. I've jumped pretty deep into the SNES library as well but can only stand 10 minutes at most with the games as the bottom of the list. Props to you for playing them long enough to write a review. Can't wait for more!

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Oct 06 at 8:48:17 PM
Geester (9)
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I love SNES, and I'm excited to see the whole list. I found the write ups to be insightful, and entertaining. Can't wait for more!

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Just an ordinary game collector

Oct 06 at 8:51:40 PM
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empire (56)
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How dare you put a classic like RACE DRIVIN' so far down the list. How dare you!

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SW-6786-5095-2210 -- "dude had a canoe and he doesn't anymore...don't see what the big deal is"

Oct 06 at 10:16:16 PM
WalterWhiteJr. (19)
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Pumped about this thread !

Oct 07 at 12:27:48 AM
Webhead123 (30)
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This is awesome, Brock! I love reading stuff like this and I think your insights are delivered in a way that is both informative of what the experience of each game is and entertaining to read.

​Totally ready for the next batch of utter crap.

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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C.S. Lewis

Now Playing: Legend of Zelda: Breath of the Wild (Wii U), Friday the 13th (PC)
Last Beaten: Super Mario Land 2 (GB)


Oct 07 at 12:28:48 AM
Andy_Bogomil (100)
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Clicked for Ballz and was not disappointed. Great work. Those are some truly heinous games. Still a few hundred garbage titles left.

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Wii U Collection Status: 160/161. Just Dance 2018. 

Oct 07 at 6:25:26 AM
bag (7)
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Was a great read, look forward to future installments.

Oct 07 at 8:15:17 AM
cartman (16)
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I'd like to hear your thoughts on The Blues Brothers

Oct 07 at 9:56:33 AM
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doner24 (286)
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Awesome project Brock, I anxiously await your placement of a weird favorite of me and my brother growing up, Dirt Trak FX

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WTB: Please help me find the following items
Large NES and SNES box lots
 


Oct 07 at 10:02:15 AM
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jonebone (527)
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Subscribed! So far this makes me want to try some of the worst of the worst!

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NES - SNES - N64 - Sega Genesis - Turbografx 16

Now Playing: Mario Rabbids Kingdom (Switch)
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Oct 07 at 11:50:16 AM
John198X (0)
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I'm so happy you're doing this!

The only one of these I've played was Ultraman, which I had as a kid. Having never seen Ultraman, or any other Japanese superhero-type thing, at the time, I don't think I completely grasped the mandatory finishing move mechanic... which I guess would be intuitive if you were familiar with the formula of these types of shows. When it was featured on Game Center CX several years ago, I had an a-ha moment. Still need to go back and beat it.

edit:
Scratch that, I definitely rented Ballz one time. Gave my brother and I some laughs. 

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My personal challenge began 10/22/16 (Updated 10/31/17) - System #Beaten (% World Library):
NES/FDS 245 (16.1%); SMS 5 (1.6%); TGX/CD 4 (0.6%); GEN/CD/X 2 (0.2%); SNES 2 (0.1%)
Recent: Ys - The Vanished Omens, Splatterhouse 2


Edited: 10/07/2017 at 11:52 AM by John198X