Skip navigation
Welcome, Guest! Please Login or Join

Loading...

Homebrew Full Quiet - A NEW Adventure Game for the NES by Retrotainment Games An enigmatic adventure through a mysterious open world of forgotten lore.

Oct 03 at 9:38:19 AM
SUBSCRIBER
zi (71)
avatar
(T Rags) < Ridley Wrangler >
Posts: 2619 - Joined: 06/02/2008
New York
Profile
lookin good - backed!

-------------------------



8 Bit Music For The 21st Century

Oct 03 at 10:15:50 AM
Quack (64)
avatar
(Quack Quack) < King Solomon >
Posts: 3538 - Joined: 09/06/2006
Florida
Profile
Can we get 2 grand more for the silver-plated LE!?

-------------------------

Mr Penguin O4 (9:01:18 PM): Quackenguin
SnappleSTG (9:01:28 PM): Pengenbush


Swing by my YouTube channel for a visit, and sub up while you're there! :)


Oct 03 at 6:37:16 PM
SUBSCRIBER
neodolphino (161)
avatar
(Justin ) < Lolo Lord >
Posts: 1978 - Joined: 09/25/2013
Pennsylvania
Profile
Originally posted by: Quack

Can we get 2 grand more for the silver-plated LE!?



No kidding!!!

Oct 03 at 11:32:52 PM
Final Theory (0)

(Final Theory) < Little Mac >
Posts: 86 - Joined: 09/23/2015
United States
Profile
You should put up a poster for the game up in a library. You know... because it says Full Quiet.

Oct 03 at 11:35:58 PM
IBtiM (10)
avatar
(Tim Hartman) < Meka Chicken >
Posts: 506 - Joined: 04/15/2016
Pennsylvania
Profile
Limited Edition Version Unlocked!

Still time to join in on the new mystery Full Quiet for the NES!

Join us at https://www.kickstarter.com/proje....

THANKS FOR YOUR SUPPORT!

 photo FullQuiet-CartridgeAd - Final Day Unlocked_zpsacjxe95w.jpg

-------------------------
Part of the Retrotainment Games crew. Our new NES game Full Quiet is on Kickstarter now! Plus, our all original NES homebrews Haunted: Halloween '85 and Haunted: Halloween '86 The Curse of Possum Hollow are out now!
Check out https://www.facebook.com/Retrotai... for more info or grab the games at http://www.cashinculture.com/.... Stay Rad!

Oct 03 at 11:42:25 PM
SoleGooseProductions (120)
avatar
(Beau ) < Ridley Wrangler >
Posts: 2738 - Joined: 04/22/2013
Indiana
Profile
Whoo! I haven't been checking lately (life!), but awesome to hear the LE tier is good to go. Consider me upgraded!

-------------------------
"The light that burns twice as bright burns half as long..." ~ Blade Runner

SoleGooseProductions.com


Oct 03 at 11:44:58 PM
IBtiM (10)
avatar
(Tim Hartman) < Meka Chicken >
Posts: 506 - Joined: 04/15/2016
Pennsylvania
Profile
Originally posted by: SoleGooseProductions

Whoo! I haven't been checking lately (life!), but awesome to hear the LE tier is good to go. Consider me upgraded!

Awesome. I need Spookotron! We close?
 

-------------------------
Part of the Retrotainment Games crew. Our new NES game Full Quiet is on Kickstarter now! Plus, our all original NES homebrews Haunted: Halloween '85 and Haunted: Halloween '86 The Curse of Possum Hollow are out now!
Check out https://www.facebook.com/Retrotai... for more info or grab the games at http://www.cashinculture.com/.... Stay Rad!

Oct 04 at 1:12:16 AM
SoleGooseProductions (120)
avatar
(Beau ) < Ridley Wrangler >
Posts: 2738 - Joined: 04/22/2013
Indiana
Profile
Originally posted by: IBtiM

Originally posted by: SoleGooseProductions

Whoo! I haven't been checking lately (life!), but awesome to hear the LE tier is good to go. Consider me upgraded!

Awesome. I need Spookotron! We close?
 

Hey now, stay on topic!


-------------------------
"The light that burns twice as bright burns half as long..." ~ Blade Runner

SoleGooseProductions.com


Oct 04 at 3:13:05 PM
humanthomas (0)
avatar
(Thomas Cipollone) < Tourian Tourist >
Posts: 50 - Joined: 10/29/2015
Pennsylvania
Profile
Who will be backer #500?

Oct 04 at 9:04:04 PM
SUBSCRIBER
neodolphino (161)
avatar
(Justin ) < Lolo Lord >
Posts: 1978 - Joined: 09/25/2013
Pennsylvania
Profile
HUGE CONGRATS GUYS!!!

Oct 04 at 9:33:07 PM
SUBSCRIBER
Fleck586 (150)
avatar
(Jason Fleck) < El Ripper >
Posts: 1429 - Joined: 10/28/2013
Missouri
Profile
Congratulations!

-------------------------
"I'm sorry Bruce.  These boys get that syrup in 'em and they get all antsy in their pantsies."

Oct 05 at 12:09:13 AM
Retrotainment Games (1)
avatar
(Greg ) < Tourian Tourist >
Posts: 41 - Joined: 11/09/2015
Pennsylvania
Profile
Special thanks to all NAers who supported this KS campaign. We're really, really glad to be a part of this community!! 

We try to make it a point to always let others know that this community of people is what has made all of this possible and as we continue to grow and hone our craft we hope to keep that notion at the forefront of what we're doing. The best way we can see to give back is to make fun games for NES fans to add to their collections. And by fun I mean games that frustrate the hell out of you with extreme difficulty spikes and annoying, overpowered enemies  

_   . . . .   . _   _ .   _ . _   . . .   !

 photo PDAanimation2.3_zpszkprzdt9.gif


Edited: 10/05/2017 at 12:29 AM by Retrotainment Games

Oct 05 at 8:58:40 AM
SUBSCRIBER
GradualGames (39)
avatar
(Derek Andrews) < El Ripper >
Posts: 1013 - Joined: 10/09/2009
Pennsylvania
Profile
Congratulations, I am STOKED for this title. The things you guys are doing with stuff going into the background and like those shadowy sprites and stuff...man..I really don't think I've seen anything like that on the NES before. Or any game for that matter. Here's hoping this game gains further reach than just the retro physical NES scene.

That crosshairs scene...does Tepples already have a mockup of that stuff working? I was trying to think to myself how the heck I would even do that on the NES. I have some ideas but...man, that'd be hard. I almost want to try just for the hell of it (just make a demo of crosshairs moving over a scene) haha.

I think what I'd do is have a bunch of sprites that carve out a circle which are all black to partially mask the background as I pan the crosshairs around, and then behind those sprites I'd be modifying the background tiles or something (so they pop in within the cross hairs and just under the black sprites which contain partial circle cutouts around the perimeter)...if the only sprites are around the perimiter of the circle, seems like you could stay under the 64 sprite limite and 8 sprite wide limit....man this is exciting to think about...

-------------------------
Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.


Edited: 10/05/2017 at 10:52 AM by GradualGames

Oct 05 at 11:53:38 AM
toma (0)
avatar
(Tomas Guinan) < Little Mac >
Posts: 77 - Joined: 09/15/2014
Nova Scotia
Profile
Congratulations on this project. It really does look cool. Can't wait to take it for a spin!

-------------------------
http://www.spoonybard.ca
 

Oct 05 at 12:15:13 PM
Mega Mario Man (58)
avatar
(Tim ) < Kraid Killer >
Posts: 2251 - Joined: 02/13/2014
Nebraska
Profile
Originally posted by: GradualGames

Congratulations, I am STOKED for this title. The things you guys are doing with stuff going into the background and like those shadowy sprites and stuff...man..I really don't think I've seen anything like that on the NES before. Or any game for that matter. Here's hoping this game gains further reach than just the retro physical NES scene.

That crosshairs scene...does Tepples already have a mockup of that stuff working? I was trying to think to myself how the heck I would even do that on the NES. I have some ideas but...man, that'd be hard. I almost want to try just for the hell of it (just make a demo of crosshairs moving over a scene) haha.

I think what I'd do is have a bunch of sprites that carve out a circle which are all black to partially mask the background as I pan the crosshairs around, and then behind those sprites I'd be modifying the background tiles or something (so they pop in within the cross hairs and just under the black sprites which contain partial circle cutouts around the perimeter)...if the only sprites are around the perimiter of the circle, seems like you could stay under the 64 sprite limite and 8 sprite wide limit....man this is exciting to think about...

There are a few commercial games that do this or something similar. Mickey's Safari In Letter Land does a giant magnifying glass and I think Metal Gear (or Snake's Revenge, I forget which) has a flashlight scene where it just like the crosshair scene in Full Quiet. You can only see so much around you and the rest is black. So, there are a couple of examples if you want to check them out.  


EDIT: I have confirmed, its the first level of Snake's revenge. It's actually spot lights that you have to avoid.

-------------------------
Current Project
Isometric Survival Horror

Older Projects
Tailgate Party, Power Pad Demo, Happy Hour

Links
Store, Facebook, Twitter


Edited: 10/05/2017 at 12:17 PM by Mega Mario Man

Oct 05 at 2:19:52 PM
Retrotainment Games (1)
avatar
(Greg ) < Tourian Tourist >
Posts: 41 - Joined: 11/09/2015
Pennsylvania
Profile
Thanks guys!

Concerning the crosshairs - He and I have been discussing our options for the them. It was originally designed pretty much how you're describing, Derek but he presented a few other options for how we can pull it off. We've yet to make a final decision since other things throughout the game will be affected by this, mainly due to how we use RAM to pull it off. We had also considered nixing the blacked out part and just using small crosshairs so that we could incorporate the Zapper (those without would just use the D-pad to control the crosshairs). Two things are holding us back from that, modern TVs and the fact that the blacked out area adds to the effect and suspense of sniping. If only there were some rabbitchild out there that could invent a Zapper for modern TVs.. we'd definitely consider going that route if'n that was available to the public   The thought of using a controller for standard game play and a Zapper on your hip for when you do some sniping is very appealing to us.

If we make the jump from TGROM to TNROM it will open up some better options but this decision will directly affect other things in the game like enemy sprites per sniping area, number of unique sniping areas, number of variables stored in RAM for things that need to be saved pre and post sniping, etc..

Tim, I had never seen that magnifying glass trick, that's really cool looking. I'll have to look into how that was done cause it's really neat. Thanks for pointing that out!

Oct 05 at 7:07:53 PM
SoleGooseProductions (120)
avatar
(Beau ) < Ridley Wrangler >
Posts: 2738 - Joined: 04/22/2013
Indiana
Profile
Originally posted by: Retrotainment Games

... If only there were some rabbitchild out there that could invent ...

Bahahahaha!

Chip and Dales 2 and Darkwing also have nice similar effects.


-------------------------
"The light that burns twice as bright burns half as long..." ~ Blade Runner

SoleGooseProductions.com