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betelgeuse - NES Homebrew in development New NES game project by me

Apr 22, 2017 at 10:38:49 AM
retrogamedev (0)

< Cherub >
Posts: 18 - Joined: 04/22/2017
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Hi everyone, this is my little Zelda 1 like shooter project.







Most of game engine almost done (sprite engine, collisions, animations, sprite flicker, etc). 
All code I done myself.
Now just need to find time and finish it all to make real game.

Need to be done:
Bullets
Tank AI
GUI
Pickups
Enemy Spawn
Room lasers
Scroll to another room
Pause
Boss
End of demo
Intro cutscene
Music
Sounds


Edited: 04/23/2017 at 03:24 AM by retrogamedev

Apr 22, 2017 at 10:44:45 AM
arch_8ngel (68)
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(Nathan ?) < Mario >
Posts: 35263 - Joined: 06/12/2007
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Very cool concept!

I'm excited to see this one progress!

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Apr 22, 2017 at 11:10:17 AM
user (6)

< El Ripper >
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Looks good.

Apr 22, 2017 at 11:35:15 AM
RpgCollector (128)
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(Jeff Oconnell) < Kraid Killer >
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Looking good!

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Down to the last 2 Sega Game Gear games I need for the CIB USA set. What I will pay for CIB:

Fantastic Dizzy -$300 & Sports Illustrated -$300

Apr 22, 2017 at 4:54:07 PM
dragonwarrior83 (36)
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(Nick R) < Meka Chicken >
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Are you going to be making carts?

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Got all 4 Dragon Warriors CIB, Thanks Everyone. Now looking for Dragon Quest ( Famicom ) 1, 2, and 3. Also a box and guide for Earthbound.

Apr 22, 2017 at 9:26:29 PM
retrogamedev (0)

< Cherub >
Posts: 18 - Joined: 04/22/2017
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Thanks for comments, I hope I will finish this game soon too.

Carts? I definitely can't make them myself. So only if we will make deal with somebody after project finished.
But i would like to see my game on real carts someday.

Apr 23, 2017 at 3:26:07 AM
retrogamedev (0)

< Cherub >
Posts: 18 - Joined: 04/22/2017
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Fixed collision bug.
Now gonna work on Tank behaviour (will be something similar to the game - Battle City) and bullets.

Apr 23, 2017 at 9:31:04 AM
SoleGooseProductions (129)
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(Beau ) < King Solomon >
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This looks awesome! Really liking the art and setting, and some of the gameplay choices like the floating items.

The new ROM does not download though, unless that's operator error on my part somehow?

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"The light that burns twice as bright burns half as long..." ~ Blade Runner

SoleGooseProductions.com


Apr 23, 2017 at 9:55:18 AM
retrogamedev (0)

< Cherub >
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Floating items? Haha. yes, forgot to add little shadows, all will be done after some time.

Apr 23, 2017 at 5:58:41 PM
theinhumanwretch (13)
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(Andrew ) < Eggplant Wizard >
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Sweet!

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WTB: ChipNDale 2, Arkanoid CIB

Apr 24, 2017 at 3:44:38 PM
Vectrex28 (130)
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(CD-i Kraid) < Master Higgins >
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Looks nice, reminds me a bit of Alien Syndrome

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"Energy Tanks, Missiles, Power Bombs... You want it? It's yours my friend! As long as you have enough credits!"


Apr 24, 2017 at 5:20:16 PM
Guntz (115)
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< Master Higgins >
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The name reminds me of AVGN's episode on Beetlejuice.

Apr 24, 2017 at 7:12:06 PM
humanthomas (0)
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(Thomas Cipollone) < Little Mac >
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Looks cool man. If you need some music, let me know and I'd be glad to help.

Apr 24, 2017 at 9:26:27 PM
Fleck586 (155)
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(Jason Fleck) < Lolo Lord >
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Very nice!

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"I'm sorry Bruce.  These boys get that syrup in 'em and they get all antsy in their pantsies."

Apr 25, 2017 at 11:32:23 AM
Malachi Constant (2)
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< Eggplant Wizard >
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This is beautiful. Love the art style and the colours you're working with.

Apr 26, 2017 at 8:45:50 AM
retrogamedev (0)

< Cherub >
Posts: 18 - Joined: 04/22/2017
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Thanks again for great comments.

And I finally done some shooting action.
It looks more like a real game now. Nice.

Now need to write tank enemy AI.
And most complex things will be done I think.




Apr 26, 2017 at 1:10:35 PM
BouncekDeLemos (81)
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(Bouncy Blooper) < Wiz's Mom >
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Very cool. Reminds me a bit of Berzerk, Zelda and Alien Syndrome. Also love the name too. haha

Keep up the great work! I'll be following this for sure.  

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Apr 30, 2017 at 4:29:52 AM
retrogamedev (0)

< Cherub >
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BouncekDeLemos, thank you for good comment. Yes Zelda and Alien Syndrome, but never thought about Berzerk, but you are right, lol. It will be mix of everything.
I hope even for some NPCs in the final version.

Second enemy ready for duty. Implemented his behaviour and enemy bullets.
Enemy Tank moves a bit like octorok in Zelda 1, lol.





Edited: 04/30/2017 at 04:32 AM by retrogamedev

May 2, 2017 at 1:09:41 AM
retrogamedev (0)

< Cherub >
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Added new sprites and enemy types.
Palettes not final and just for test.



Edited: 05/02/2017 at 01:10 AM by retrogamedev

May 3, 2017 at 7:28:10 PM
GradualGames (39)
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(Derek Andrews) < El Ripper >
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Neat, looking forward to further progress updates.

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Creators of: Nomolos: Storming the CATsle, and The Legends of Owlia.

May 5, 2017 at 9:04:20 AM
retrogamedev (0)

< Cherub >
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GradualGames, thank you, your games also look very cool.





Done same enemy spawn system. Working nice.
Phew, but still a lot of work to do.

May 5, 2017 at 10:05:38 AM
thesubcon3 (148)
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(Jeffrey Wittenhagen) < King Solomon >
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Definitely looks very promising! I look forward to seeing how this one progresses.

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Check out VGBS Gaming Podcast, all of my books and other nonsense at:
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Get one of my latest books...The Complete SNES - Definitive Edition! 

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Games I am looking for...PM me if you got 'em
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May 9, 2017 at 3:54:53 PM
SoleGooseProductions (129)
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(Beau ) < King Solomon >
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Finally figured out how to download the demo (standard, not vintage site, thanks MMM), and I'm excited to see where you go with things. The overly bobby hero animations are great, and give it a good sense of movement and action. I still think that those power ups should be floating  . Awesome graphics and palette choices.

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"The light that burns twice as bright burns half as long..." ~ Blade Runner

SoleGooseProductions.com


May 9, 2017 at 4:07:11 PM
mattbep (107)
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(Former Scramble Champion) < King Solomon >
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Nice! Looks really fun. Cool explosion animations. Definitely reminds me of Alien Syndrome, which is a good thing.

Is this twin stick? Like, one d-pad for movement and another for gun aim? If so, it's also like Spook-o-tron, which is another good thing!

May 10, 2017 at 6:18:34 AM
retrogamedev (0)

< Cherub >
Posts: 18 - Joined: 04/22/2017
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SoleGooseProductions, graphics not my work, but yes, i think the same. Working with really good artist.
But NES limitations can be really harsh sometimes.

mattbep, twin stick? I thought about it (Smash T.V. on NES use it), but for now - no. You need 2 gamepads for it and it isn't so comfortable i think.
So now it is like so: A - shoot in moving direction. B - lock shooting direction. I think it is working nice right now.
But maybe i will add 2 gamepad support, but not now.