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Tech Talk 3DNes - Play Nes In 3D

Mar 8, 2016 at 8:43:00 PM
geod80 (0)

< Cherub >
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3DNes is an emulator allow playing Nes Game In 3D.
It is developed using Unity Engine with multi-platform purpose.
This demo below will show the emulator capability



Currently only web version is available and could be tried out at:
http://tructv.bitbucket.org/3dnes...
with Firefox browser.


Edited: 06/02/2016 at 12:55 PM by NintendoAge Moderator

Mar 8, 2016 at 8:50:08 PM
KHAN Games (88)
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(Kevin Hanley) < Master Higgins >
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I know I've seen this before, but can't seem to find the thread on here. Looks awesome.

Mar 8, 2016 at 8:50:08 PM
Lincoln (133)
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(Frank W. Doom) < Bowser >
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That's pretty awesome. How do you determine the depth for each tile? I would guess that has to be mapped out ahead of time? That would explain how you're doing the openings for pipes on SMB3 too.

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Mar 8, 2016 at 9:24:08 PM
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neodolphino (163)
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(Justin ) < Kraid Killer >
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That's pretty nuts, man!

Mar 8, 2016 at 9:33:37 PM
geod80 (0)

< Cherub >
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Originally posted by: Lincoln

That's pretty awesome. How do you determine the depth for each tile? I would guess that has to be mapped out ahead of time? That would explain how you're doing the openings for pipes on SMB3 too.
Thank you.
Evething is calculated in realtime then cached for later usage. Tiles are grouped in "shape" then the depth is determined based on shape's info.
 

Mar 8, 2016 at 9:34:59 PM
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captmorgandrinker (549)
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(Throw apples at NESDJ) < Bonk >
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That's pretty cool!

Super Glove Ball would look awesome in that.

Mar 8, 2016 at 9:52:08 PM
AlexElectric (4)
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Pretty cool stuff! I just learned about the Famicon 3D the other day and thought to myself man I wish we had something like this for NES

Mar 9, 2016 at 9:38:03 AM
Clyde The Jackal (172)
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(My Name is Chris) < Kraid Killer >
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Whoooa. Very cool. Interested in seeing where this goes.

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Mar 9, 2016 at 9:43:55 AM
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cirellio (47)
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(Nintendo Sage) < Bowser >
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So cool! This makes me want to play everything again! Just to see what it looks like. Great work man.

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Mar 9, 2016 at 10:28:57 AM
Shane (143)
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(Excellence of Execution) < King Solomon >
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Man that looks like a really fun way to play some NES

Mar 9, 2016 at 10:56:30 AM
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jonebone (527)
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(Collector Extraordinaire) < Luigi >
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Very interesting!

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Mar 9, 2016 at 11:15:05 AM
Vivi-gamer (5)
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< Little Mac >
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The Megaman game looked very Impressive, if they can get all games to work as well as that I am certainly willign to use it on my PC!

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Mar 9, 2016 at 2:07:48 PM
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MuNKeY (116)
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(Keeper of the Cheese ) < Bowser >
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Awesomesauce, there's all kinds of titles running though my head I'd like to play again though this.

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Mar 9, 2016 at 2:15:14 PM
Ninty64X (1)
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< El Ripper >
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Kind of bummed out it only works on Firefox, but it still looks really cool. I noticed in the video Mega Man and Castlevania are the most impressive looking games, was that a coincidence or has the most work been done on those?

Mar 9, 2016 at 2:24:59 PM
CZroe (26)
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(Julian Emmett Turner II) < Bowser >
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I love it! Needs head-tracking. It's cool that we can see it figure out how deep each tile should be but can it be programmed to remember based on the first time it figured out a particular game so that it will look better from the start? Also, as things scroll off to the left and the graphics are deleted, is there any way to keep them a bit longer and just continue to scroll them for a couple extra tile spaces? This would make the play area in scrolling games appear larger and give some room to shade the disappearing edge in shadows without further encroaching on the gameplay area.

Mar 10, 2016 at 12:54:53 AM
geod80 (0)

< Cherub >
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Originally posted by: CZroe

I love it! Needs head-tracking. It's cool that we can see it figure out how deep each tile should be but can it be programmed to remember based on the first time it figured out a particular game so that it will look better from the start? Also, as things scroll off to the left and the graphics are deleted, is there any way to keep them a bit longer and just continue to scroll them for a couple extra tile spaces? This would make the play area in scrolling games appear larger and give some room to shade the disappearing edge in shadows without further encroaching on the gameplay area.
It's already implemented but not availlable in web version because web app is not allowed to read/write local file. PC version will definitively have it.

 

Mar 10, 2016 at 2:31:40 PM
mbd39 (1)
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(Michael ) < Bowser >
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Some games look good, others look friggin' weird.




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Mar 11, 2016 at 5:13:30 AM
NESHomebrew (20)
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(Brad Bateman - Strange Brew Games) < King Solomon >
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Originally posted by: KHAN Games

I know I've seen this before, but can't seem to find the thread on here. Looks awesome.

You are thinking about this 


 

Apr 21, 2016 at 11:49:52 AM
geod80 (0)

< Cherub >
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Hello everyone, long time no see
I'm here to report my progress on PC Build :

Tetris:



Chip&Dale:



Feel free to share your thought.

Apr 21, 2016 at 9:35:33 PM
CMR (4)
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< Meka Chicken >
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Awesome, this is the kind of thing the retron 5 or retro freak should have shipped with.

Apr 22, 2016 at 12:57:40 AM
geod80 (0)

< Cherub >
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Jun 2, 2016 at 10:40:49 AM
geod80 (0)

< Cherub >
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3DNes is coming out with ingame realtime editing feature.
Part 1:



Jun 6, 2016 at 7:08:23 PM
MrFaust (27)
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(Anthony ) < Meka Chicken >
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It's pretty cool, I hope all the graphical bits get hammered out.

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Jun 27, 2016 at 2:36:33 AM
geod80 (0)

< Cherub >
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3DNes V1.0 is now can be freely accessed at http://geod.itch.io/3dnes...

Sep 1, 2016 at 10:50:28 AM
geod80 (0)

< Cherub >
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I planed to do it in 4 days. In the end it takes me 4 weeks. Here is the release of V1.1 with Mac and Linux support. More responsive, less laggy with multi-threading switch.

Full change log:

+ Add Linux OS support (32/64 bits)

+ Add Mac OS support (universal 32/64 bits)

+ Move to multi-threading framework

+ Remove Wellcome Dialog

+ Add command line parameters support

+ Increase camera drawing distance

+ Decrease input latency

+ Improve overall performance

+ Improve 3Dification algorithm

+ Add various small bug fixes

Special Notes: based on the result of the survey of Linux and Mac support that i'm running from the beginning up to now - https://goo.gl/forms/Iun9FIvxpnmJ... -, more than 98% users are willing to pay to have their OSes supported so the minimal price for those two portings is 4.99$

Roadmap:

+ V1.1.x Bugfix, Customizable input mapping, Virtual Reality

+ V2.x New 3dification framework to solve the limitation of current one, 3dn filesize will become much smaller, 3d shape editor will become more powerful and smarter.

Final Bonus: video of Zelda II - The Adventure of Link