Title screen art in 3D! https://sketchfab.com/models/4e0f...
NA Edition is up and at 'em: http://vintage.nintendoage.com/fo...
I'm happy to announce the next release from Sole Goose Productions! The wait has been slightly longer than I would have liked, but that's how these things go I am told . Our second game is title 0-to-X
and is inspired by the internet phenomenon 2048
. We have done our best to spice it up and make it a worthy physical release, but as always that is up to you to decide. The game has been a true collaboration, and has passed through a couple of different hands in order to get to where it is. User programmed the main game, in addition to drawing the graphics for this section and adding a unique scoring system that will keep you competing with friends and foes alike. Memblers has been gracious enough to allow me to pillage his back catalog of music, some of which stretches back to the early days of NES development (nearly two decades!). The sound engine is even banamos NerdTracker II. In addition to setting up the game to take advantage of flash saves and GTROM, Memblers has also taken the time to integrate the main game engine with what I have added to the game (the intro, title, and high score screens/states; the first time that any of my own code has appeared in print!). The title screen itself was drawn by my brother, and it also features on some of the box work. He and KHan also took the time to help out with the various pieces of the NA packaging, drawing and formatting the box, manual, and label. We also submitted the game to a battery of testing by MattBep, Arch, and NESHomebrew, all of whom did an excellent job in helping the game to become what it is today.
The game is a tile based puzzler, and most are probably familiar with how to play. For those not in the know, you simply slide like tiles together, which will then become the next numerically greater tile. Simple, right? Wrong! There is a surprising amount of skill, depth, and addiction that lies beneath the simple game mechanics, and I myself have lost many an afternoon to it in the name of "testing" . In order to keep things interesting, your high scores are saved on the high score screen, and you can also enter your initials for posterity's sake. Thanks be to Kevin for letting me lightly borrow from his screen design (based on memory, since I can't seem to top my old high scores in Study Hall
As with Swords and Runes
, I have decided to release the game in a couple of editions. The LE and the NA will be released shortly, and each is described below.
The Limited Edition (LE)
The LEs were clearly designed to play off of the tile theme found in the game itself, and as such there are eleven different variations (0... all the way to X, get it?). Along with the two protos, that leaves at least two of each tile/color, and in some cases there are three of a design (thirty plus two... almost the answer to the mystery of life). The box and label correspond with each other as well, which is why black caerts were chosen as opposed to the purple ones in the NA Edition. While they would go with 0, they would very much clash with X (let alone 5 and 6!). Games are numbered on the title screen and also somewhere on the box (still deciding). Just a few tweaks and these will be finished.
Here are the basics:
-Numbered copy of the game (number displayed on the title screen)
-LE exclusive label (which will match the box)
-Wooden book box depicting one of the tiles in the game, with cloth inlay, individually numbered
-3x the secret physical rewards (must be earned, money can’t buy everything)
In place of the standard buckle clasp, I chose to fill the holes that were there and use a magnet one. This gives a flush look to the outside of the box, and in my opinion fits with the tile theme a bit better.
I may do something special when it comes to the backdrop on the inner side of the top lid, and that would be to allow the recipients to play the game's ROM for a week or two and then send in a screen capture of their best board. This image would then take the place of the title logo.
There are still two pieces that I am waiting on for these to be finished, one being the cassette tapes (translucent purple or black) which will feature Memblers' soundtrack, and I am also exploring the possibility of having a unique cover made for the manual. The former is a definite item, whereas the latter may be the same as the NA. If that is the case, expect a little something extra elsewhere .
Sales for the LE are going to work a little differently this time around. In order to show my appreciation to those who supported the LE for Swords and Runes
, they will privately be offered the option to buy it first (at most half of the thirty will be sold this way, with the rest being given to folks). I will go down the list of S&R bidders, starting with the highest bidder, and offer it to them each in turn for a fixed price. At least two copies will be offered for public sale at some point, but since many were not a fan of the one-bid auction format the first time around I am game for trying something new. I am always open to trade offers , so feel free to PM me in the meantime. I have set aside a certain number of copies for this purpose (not many, only so many that I can slip by the wife!), and at least one such arrangement has already been made.
A special thanks must also be given to K3vbot, who made the trip to town to help me for a day. Without him these would not have been finished in time, and potentially could have been delayed until the spring. Thanks buddy!
The Numbered Addition (NA) Edition
The NA Edition, in order to create a sense of consistency among SGP releases, will follow the same pattern laid out by the NA Edition of Swords and Runes
. This means that this edition will once again feature the following:
-Numbered title screen (limited to 101)
-Exclusive NA purple cartridge
-Brand new GTROM board by Membler Industries
-Special edition box, manual, and label
-Paper cart sleeve
-A special surprise that must be won
-A reservation for the same number of the next SGP NA release (conditional on retaining this release)
How sales are going to work is as follows: those who own the S&R NA edition will be given a week to act on their reservation for 0-to-X
. A wait list will likely begin at the same time for those who did not purchase S&R (there are still copies available, if anyone is interested ). Once the week is up, public sales will begin, starting with the wait list.
Once the first copies have shipped, a High Score contest will also begin! Whereas there is a secret in S&R, a contest seemd more appropriate for 0-to-X
. To make things interesting, there will be three different prizes, and they will be based on contest scores. The better the prize (higher the score), the fewer that will be available. In the case of ties, the first one with the score will retain their place. Each NA copy is eligible for one prize.
Look for the LE sales to begin in the next week or two (sorry for the Christmas timing), and the NA sales to begin toward the middle or end of January. Oh, and for those still waiting on the gift/dev copies of the S&R LE, I'm almost
done with them. Sorry for the never ending wait .