4/19/15 - Greetings and the Prototype LE
The time has finally come, Swords and Runes
production has begun! Well, it has been fermenting for some time, but it has reached a stage where we can begin to unveil some details and images. For those that have not heard of this game it is a full, turn-based RPG for the NES. The first of its kind of the system! It features and intricate cast of characters, an engaging plot, a unique battle system, and a password system that allows you to resume your quest. First, however, I should explain who and what Sole Goose Productions is, and our relation to this great game.
As we all know, Swords and Runes
has been programmed by NA user: user. You can read all about his development of this awesome game here: http://nintendoage.com/forum/messageview.cfm?catid=22&th...
.Who am I, then, to be the one introducing his game? Simply put, I am the publisher for the project (in addition to a few other roles). User and I have teamed up for a few projects, but this is the first, and I think the most dear to us both. As publisher, my role is to bring the project to fruition, and we are almost there. I had not intended to take on this role just yet, having envisioned it for a future day when one of my own projects might be finished, but I could not pass up the opportunity to help deliver an amazing project to the community. I must also ask for a bit of forgiveness when it has come to revealing things about this side of the project. I do not like to discuss things until they are ready, or about ready at least, as can probably be gathered from the absence of information regarding my own work. People have been asking about S&R for months now, and thank you for your patience with the lack of answers. Hopefully it will have been worth it!
There will be three editions of Swords and Runes
that will be published. These are as follows: the Limited Edition (LE), the Numbered Edition (NA), and the Regular Edition (RE). Each is unique in its own way, and has served as a point of creativity for one or more members of the community. The LE has been a chance for me to learn some additional skills and become a bit more crafty than I normally am. The Numbered edition, which will be referred to as the NA Edition since it will be offered for sale here on the forums, has been a chance for user and I to complete a project that we began together, and has been wholly developed by the two of us. The RE, on the other hand, will showcase an interpretation of the world of Swords and Runes
by one of NA’s leading artists.
The timeline for the editions is as follows:
-LE: As soon as it is complete, in about one to three months.
-NA: One to two months after the LE Edition, if all goes well with the myriad aspects of production.
-RE: Two to six months after the NA Edition, due to the release of another game in between.
Anyways, on to fuller descriptions of the three editions.
The Limited Edition (LE)
The LE has been a chance for me to learn a bit about pyrography, wood finishing, painting, etc. It is the first time that I have attempted such a project, so pardon any amateur mistakes (also note that the current example is the prototype box, complete with imperfections). I have had good advice along the way, however, and though he is not likely to ever find these words to read them, I have been very appreciative of my grandpa’s help.
The box was chosen to reflect the game itself, which is a narrative adventure set in a land of magic and high fantasy. There will be four designs for the LE, as each of the four protagonists deserves to find his or her place on the cover of the game. I still have not decided how the division of characters will work. Either a set number could be made, or the recipients could individually choose which character they would like to adorn their boxes. The color of the inner cloth will be specific to each character. In coming days I will also be experimenting with painting the faces on the boxes, in order to bring them more to life.
As can be seen, the LE numbers will be inconspicuously placed on the spine of the volume. In the current example, P is for prototype, and Roman numerals will be used for the actual boxes. The idea for stripes on the spine was borrowed from another project, just to note.
Beyond the box, the LE version of the game will also a few physical extras. An amazing map, drawn and inked by M-Tee based off of user’s original conception, will be included in some form or another with the LE. Ideally it will be printed on cloth, like the Ultima
maps of old, but I am still attempting to figure out the logistics of that road. The LE will also include a secret item, times four! A good reward deserves an equally good accomplishment, however, and players will have to earn their prizes the hard way. Unclaimed rewards transfer with the sale of the item too, but more on that below.
In the pictures that have been provided, one thing is certainly missing: the game itself. Instead of using a filler shell, or one of the prototypes that use different parts, I have opted to wait until everything is in hand. Rather than use existing parts, I have worked to source a new supply of items (in cooperation with several other members). A custom colored shell will be used for both the LE and the NA edition, and it will be exclusive to these editions. The shells and their mold are currently in some stage of production, and they help to set the time table for when Swords and Runes
will officially be released.
Something that is perhaps even more exciting (to me at least), is that the game will be running on an all new board. Designed by Memblers Industries, the Cheapocabra will serve as a flexible platform on which to run this game. Due to the rapid development of Swords and Runes
, this particular game will not take advantage of many of the rich features found on Memblers’ board, but future projects will. As is to be expected, it is a work of 8-bit genius! It is possible that the ten LE copies that go up for auction might not use this board, but that all depends on China (same for the cartridge shells).
In addition to the above, the game will of course include a manual. User has developed a rather unique and highly addicting battle system, but it does have a slight learning curve. The manual will also serve as a chance to introduce players to the world of Swords and Runes
, and also help them set out on their journey.
The LEs have understandably not been easy to produce, and will be given to members of the development and testing teams. Along with Dain of course, without whom none of this would have happened. Nintendo Age has been many things to me over the last couple of years; it has given me a hobby, friends, and even caused me to move across country, and I cannot thank our founder enough. Thanks Dain!
There will also be ten, plus or minus one or two, copies that will be auctioned off in the near future. These will likely follow the famous one-bid homebrew LE format. Be prepared, and bid wisely when the time comes. Funds from the sale of the game will be used to recoup a small
portion of the costs that have gone into funding homebrew development and tools these past several months.
Oh, and if we end up doing a sequel, and I think that we probably will, rest assured that it will match the first part of the series. I’m already collecting more boxes
The Numbered/NintendoAge Edition (NA)
As can be guessed, this edition will be offered up for sale right here on Nintendo Age. There will be one hundred copies. Each copy will be individually numbered on the title screen, and come with both a box and manual. The box pays homage to user’s artistic talents, as well as my own simple drawing skills. This edition will include M-Tee’s excellent map as well, in some form or another. It will probably be a fold out, paper map, but this has not been decided just yet.
The NA release also includes one mystery, but physical, prize. And that’s all I really have to say about that. Well, some description of how the system will work is explained below. Since there are four possible prizes, and each NA edition is eligible for only one of them, they will be randomly chosen and distributed. In order to smooth things out in the future, shipping for the item will likely be included in the purchase price. All Numbered Editions of SGP releases will have a similar physical reward, so collect them all!
This release will be done on a first-come, first-serve basis, and will not really break from how others have offered up their games in the past. I had initially been against this next bit, but when folks lay claim to their copy of the game, they may also request a number. Requests and numbers will understandably be first-come, first-serve. More details will be in the official thread (do NOT start trying to reserve them now, doing so may result in bad things), but I had to bring this up in order to mention the next point: for SGP releases, one is automatically reserved a spot for the next release that we publish. There is no guarantee what this project may be, but as long as I am publishing it (note publishing
, not distributing
), a person will have a shot at getting the same number on the next game. There will be a window in which one can lay claim to the next game (from a few days to a week), and after that it will open up to those who did not get in on the previous release. This is similar to what MRN did for The Grind
, but please note that this only holds true for the most previous release. If a person snags number thirty-three of the first game, but does not purchase the next game that we release, then whoever gets number thirty-three for the second release will be the one eligible when it comes to the third game. It is entirely feasible, though highly unlikely, that once this first game is sold, no one new will be able to get in on a future release. Possible, but very unlikely due to the circumstances of life. Waitlist spots will not transfer between games. Also, due to this situation, those that have obtained or purchased an LE copy will not be barred from purchasing the NA edition.
If buying or reselling a copy of the game, or any SGP game, you will have the opportunity to note the transfer of the copy. “Next game reservations” go to the current, not original, owner of a game. How will this be tracked, and conflicts resolved? Simple, log the exchange on the same thread that will be used for physical rewards (see below).
The purpose of offering games this way is manifold, but one of the most important (to me at least), is that one no longer has to worry about staying up until three in the morning, refreshing the page every two seconds, after they have secured the most recent release. Realistically, you only have to do this once (and I’m not a night person, so you better be up early
Oh, and you might be wondering:
“Will there be a next release?”
You bet! It is in the polishing stages as we proverbially speak.
“Well, will there be a third game too?”
You bet again! Testing and art are happening with that one.
“Well, what about a fourth?”
Only time will tell my interrogative friend
The Regular Release (RE)
Call it what you will (Regular, Standard, General, etc.), but this one is for the masses. It will be unnumbered and a full CIB, but will likely not include the map. It will definitely not include the physical prize(s). It will, however, feature some pretty cool and unique artwork. We are working on a website or some other type of place to sell this edition from, so keep a lookout for that (currently under construction). It will hopefully be a place that I can publish a bit more about what goes on in my mind, but we’ll see.
I am going to attempt to say something without saying much of anything, as I like surprises. However, I need to lay out a few parameters and ground rules for the physical rewards. Each NA edition will be eligible to win one prize, while each LE edition carries with it four prizes. The conditions for the prizes are within the game itself, and the form that they take will likely become a staple of all SGP releases (published, not distributed releases). I will be keeping a public list for all games regarding cart numbers, current owner, and whether or not the accompanying prizes have been claimed. Therefore, if someone wants to ensure, when purchasing a second-hand copy of the game, that the prizes are either included or unclaimed, they will be able to do so. All prizes will be printed at once, and in exact relation to the number of cartridges. There will not be extras, but neither will there be less than the total number of eligible carts. The time limit on claiming these prizes will not expire any time soon, and it is likely that they will follow me around for the next several years. To give you an idea of how hidden the Swords and Runes
prize is, only one of the beta testers discovered it. One, and several of them played it for hours on end! Also, and this should go without saying, but please don’t ruin the surprise for others. If you find it, keep it to yourself
As you can probably see, I have my work cut out for me. Three mostly finished games, nine releases, more stuff on the way, and everything in between. Speaking of which, you can find us on Twitter (ten followers over the last year, woohoo!), Facebook, and soon a website. Still not sure how all this social media works, I’m tempted to return to doing a printed newsletter, but we’ll give it a try. Comments, thoughts, suggestions, etc. are all welcome regarding any aspect of what we’re up to, and thanks for reading
4/26/15 - To Paint, or Not to Paint...
Throughout the process of designing the LE box, I have more or less adhered to the original idea that I had when first thinking it up last fall. One aspect, however, that I have debated time and again was whether or not to paint the face of the protagonist. I have generally always preferred black and white drawings to those done in color, but that could partially be due to the fact that my drawings always seem to go awry when color is added to them. With that being said, here is what the prototype box looks like when painted:
What do you all think? Any thoughts, comments, or opinions would be helpful, and don't forget to factor in that there will be four different box designs and therefore four different color schemes for the different characters (each matching the interior cloth as well). Thanks for any input in advance, and for the thoughtful comments last week. Oh, and pardon my crooked letters, this is one of the many reasons for a proto after all.
5/11/15 - S&R Map!
A better update is on its way (after a sturdy lunch), but ths should whet the old appetite.
Check out the S&R map, as done by M-Tee, here: http://www.mteegfx.com/
! Be sure to check out his other stuff as well, it is the bee's knees as they say
Thanks or all of the feedback too about whether or not the box would look better painted or not. Stain it is!
EDIT: A better update than this was never written, at least here...
6/17/15 - One Crazy Week!
7/14/15 - Time to Say Goodbye, LEs Ship Out Tomorrow Morning!
Well, things are drawing to a close for the first release from Sole Goose Productions. I apologize to all of those that I have not been able to keep up with in terms of contact; it has been one crazy week! Until I get my blog up and running, I suppose I’ll use this venue to retell my journeys and adventures, and get everyone up to speed on where the release of Swords and Runes is sitting.
Living in an apartment has its perks: no lawn mowing, some bills included with rent, neighbors that never stick around for too long, etc. However, one downside is that I have been a little hesitant to break out the woodburner and stain and actually finish the LE boxes. I did the prototype box in the apartment, but progress was slow in order to not set off the fire alarm and I may have been a bit out of it by the time staining was complete. Time has not exactly been pressuring me either, since only in this last week have orders for shells, boards, and packaging been worked out. With these things starting to fall into place, though, it seemed like the pertinent thing to do was to take a trip back to Indiana and finish up these darn boxes. Where else to finish them than in my grandparents’ basement . Let’s keep this one stereotype ringing true!
The state of everything pre-travel.
Having never really done this type of thing before, my working process was figured out as I went. I did what I could in our apartment, like drawing out and transferring the images to the wood, separating lids from bases, and running through a couple of test runs to see the quickest way to do things when full production began. I won’t get into all of the details here, but I basically turned my old desk into a small-scale assembly line, accomplishing one piece of the project at a time.
Not a bad little working area.
I am not really a fan of variants with these types of releases as they are hard enough to track down (and also since it means that there is one more thing for me to find for my own collection!), but the plan from the beginning with these LE boxes has been to have four designs to reflect the four protagonists. Here you can see what the unfinished versions of them look like:
Clockwise from the top left: Zhor, Shao, Lyvn, Khan
It was at this point in the week that the project needed to be momentarily interrupted. I had to see a man about a horse, as they say, and that meant making a drive south for the night. We accomplished a lot, had a great time, and even managed to make a visit over to Illinois in the morning to visit a fellow brewer. After an exhausting day or so, I returned home with an unassuming Wal-Mart bag... filled with all sorts of goodies . These will be used in future SGP projects, but will unfortunately not make it into the LE. Further details are not really mine to share at this time.
The best part of traveling in the Midwest?
During the week I also finalized the colors for the cart shells for the next three SGP releases (yep, you counted right). As stated in the first post (below or above, depending on if this post itself has moved around), each limited SGP release, whether it is an LE or NA edition, will sport a fancy custom colored shell. This has been possible through the fine organizational skills of Mr. GreetingCarts, and I cannot thank him enough. We all took the risk together, but he has certainly put in a lot of work beyond throwing down some hard coin. Hats off to you sir! While these should arrive in time for the NA edition (the 100 copy, numbered edition), like the new boards they will not make it into the LE either. That means that the few copies that will be offered for auction will be the only releases from my hand to use donor materials, making them even more limited I guess. We all have to start somewhere, I suppose, and the time has come. The game itself has been done for about six months (Jack is amazing!), but I wanted to wait until things were in a position to seamlessly move from one release into the next before releasing the LE. The S&R LE kicks off what will hopefully be a string of great games. But I digress...
Upon returning to my grandparents’, I found that there was still a lot of work to do! The faces needed to be burned, the spines finished up, oh, and all of the staining and sealing. I am not sure when I lost track of how much time has been spent on this project, but that is probably for the best.
Coffee, fumes, poor lighting... all in a day’s work!
One hiccup that I ran into when getting ready to number the spines was that I discovered that Roman numerals would not fit on the spine. A moment of panic ensued, and I toyed around with various options. Should Arabic numbers be used? Should they be numbered at all? Should there even be anything besides the faux-spine stripes? In the end, since we are already hard at work on a sequel (Jack is like a steam engine!), it seemed best to place the initials of the game at the top, and simply an “I” at the bottom on all boxes (for volume one). The solution that I have worked out for numbering, and one that I think preserves the character and feel of the game itself, has been to stamp the number of the release inconspicuously on the inside of the lid. In a way this should make both those who like and those who hate numbering happy. If you want to see it, it is there, and if not, then you only have to look at it on occasion. This will also allow the different “volumes” of the Swords and Runes saga to sit nicely and congruously with each other on a book shelf. Or something like that.
All of these were done sitting on the floor. If I wasn’t an old man before I began, I was by the time that I got up.
With all of the burning finished, the boxes needed to be sanded before staining. Thankfully my wife was (mostly) happy to lend a hand, as she has been throughout the project. Actually, she has to be given credit for the embellishments on the front of the boxes, and also for painstakingly drawing out the templates. This last part had to be redone at least twice, for various reasons, and as much as I’d like to thank her for her patience, I definitely have not heard the end of that . They did turn out nice though!
The last steps were staining and sealing, and my grandpa and I worked on this part of the project together. It was great to be able to spend time with him, and also to be able to soak in some of his wisdom on the matter (he painted houses for twenty years after he retired).
At least I am not filling their garage with “project” (i.e. never going to be finished) cars like I used to .
This last part was also the most time consuming, and the last coat of sealant has had to be applied back in New York. After an action-packed trip it was time to drive all day East. Thankfully, hatchbacks can haul a lot of stuff, otherwise I am not sure how we would have done it.
Well, the big question now is probably in regards to when the LE will be released, and how. The how is easy and has been discussed already. Just to reiterate, though, it’ll be an auction similar in style to other homebrew LE auctions, meaning one bid with eleven or twelve copies up for grabs. Specifics will be given when the when comes to pass... which should be VERY soon. I’d keep an eye like a hawk on the old auction forum if you’re interested in trying to snag a copy. Proceeds are clearly going to further homebrew development, and in case anyone is curious, we will be revealing our next game when it comes time to release the NA edition of S&R. And again, I’ve gotten a bit off topic .
The next update should be the announcement of the auction, but I may try to squeeze one more OLWOTTMWNR (overly-long-wall-of-text-that-most-will-not-read) in before then. I still have not discussed the map, manual, label, lining, inner summary, secret rewards update, or the hundred other things that have gone into making this project all that it is. Maybe I’ll write a book instead... maybe I’ve already started . Thanks to all who have assisted or just listened with these things.
6/20/15 - The LE Auction is Live!
Hmm, this is a tough one. I want to share some updates and such, and there is some big news down below, but I should probably also say that... THE LE AUCTION IS LIVE! Check it out here: http://nintendoage.com/forum/messageview.cfm?catid=34&th...
Some teaser images of the finished products, more can be seen in the auction thread :
Now that that is out of the way...
Thanks everyone for all of the kind words. Like my own games, this project has just kind of grown out of what I wanted it to be, which meant that it has taken a lot of time and work, but that it is more or less what I envisioned from the start. Of course, none of this could have been done without all of your helps. The NA community is a great thing to be a part of, and this is as much your work as it is mine.
And of course let’s not forget why this project exists at all. Jack has made an excellent game, one that we think you’ll really like! The first full RPG on the NES! Hopefully the packaging both reflects the game itself, and does the contents justice; that is all that I have been shooting for.
I also feel the need to apologize for the delay in getting this game out to the community. As you probably know, it has been done for quite some time. To do things right, and in the way that I thought best, has meant sitting on the finished ROM, in a way denying everyone the chance to play the game. But the wait is over, and hopefully the full ensemble is worth it.
In the broader scope of our publishing plans, the numbered CIB NA edition should be out either late July or early August. I have been waiting to launch the LE until the NA version could be released within a relatively short amount of time, in order to reduce the frustrating wait for anyone who misses the LE. This edition will be exclusive to the forums, and you can see the first post below (above?) for additional details. The reason for two different limited editions is that I still wanted to give those that might miss out on the LE a chance to still get something a bit different than the general release (due out at some point in the future). Beyond having an exclusive box, manual, and label, it will have the only paper version of the map, and also still include a secret physical reward! We’ll also announce the next game at that time as well. Speaking of the NA edition, boards were ordered earlier today, and man, are good things in store with those. Membler Industries has created a simply amazing custom board aimed at homebrew development, and it has been an honor to be a part of the process in developing them. In the next week or so, as things settle down, I’ll share some more info about these, if the man himself doesn’t first .
Anyways, happy bidding and thanks to everyone. NA is a great community!
6/28/15 - The LE Auction is Over
Thanks to all that participated in the LE auction. It has officially come to an end, and I thank everyone for their support. Auction winners will be emailed in the next day or two.
For those that are anxious to play Swords and Runes, have no fear, the numbered NA edition is coming soon. This run will be limited in number (number on title screen), come packaged with an exclusive box/manual/label, use Memblers Industries’ new GTROM board housed in a translucent brown shell, contain a fold out edition of M-Tee’s excellent map, and also still include a secret physical reward! When this sale goes live, we will also be unveiling the next game following Swords and Runes, partially to whet your appetite, but also since purchasing the numbered NA edition reserves your place (for a limited amount of time) for the next NA release. Further details can be found below.
Well, it looks like the time has come; time to let these things get on their way. This is most likely the last time that they'll ever be together.
After they get dropped off tomorrow morning, and tracking numbers are sent to the buyers, I'm taking a nice little break from Swords and Runes
things for a week or so. After that, parts and supplies for the NA version should start rolling in, and I'll be sure to update everyone on the progress of the release. I took a gamble with using translucent brown, but from what I can tell it has paid off. Also, dev team and gift copies will ship out at roughly the same time, in case anyone in those parties is curious why theirs doesn't arrive next week. Thanks again everyone, for both your patience and support
9/11/15 - The Numbered Addition (NA) Edition Draws Near!
It has been a while, too long dare I say, since the last update regarding Swords and Runes
. The release of the LE went rather well (thanks to all supporters!), and other than a label that likes to peel up along the top edge, I am rather happy with how everything turned out. The LE was very much a collaborative project, giving user and I a chance to return his awesome game (it was finished in January, and we have understandably been more focused on the future, and less on re-visiting the past). It also provided M-Tee an opportunity to express his creativity and skill with the map. As I detailed in previous posts, I was even able to work together with my grandpa on the staining portion of the boxes, and my brother was kind enough to give me a hand with formatting the labels for printing. It was certainly a family project at times, and I must of course point out the fact that my wife helped with almost every aspect of the release. LE holders can thank her for the tea stained map
What drew me to NES development in the first place, as I console shopped for which system to develop for, was the community around the system, particularly the one found right here on NA. These projects that we do are as much about the people involved in their development and production as they are about the games themselves, at least for those of us immersed in the process. This last leg of the journey toward the more publicly available releases of Swords and Runes
has been no different than the previous stages in this regard. There is hardly an aspect of the project that I can say that I did single-handedly, since every step seems to have been improved (or even completed!) by collaborating with another.
Today, in a very real way, marks the end of putting the release together. The box, manual, label, sleeve, and styrofoam order should be placed by this afternoon, or at the very least all of the files are in the hands of another from here on out. The Numbered (NA) release packaging was formatted by my brother, who I cannot thank enough, with the exception of the manual which was done by Mr. Hanley, who I also cannot thank enough. WIthout these two individuals, it is likely that the release of Swords and Runes
be many months away. Homebrewing and publishing games has forced me to learn a great many skills, but PhotoShop unfortunately continues to remain on the list of things to learn. Both of these gentlemen are well versed in the art, however, and all of the type setting on this current NA release and also the next one (more info coming soon
) was accomplished by their skilled hands. Both also contributed much (or all) to the design of their respective tasks.
As for designing and formatting the General Edition of S&R, this task was executed by one of our rather skilled community artists. I'll wait to reveal any more information until the time is right, but I am very confident that everyone will be rather impressed with his interpretation of the Swords and Runes
A special thanks must also go to Rizz for handling the packaging order and for securing reasonable prices too. He has been beyond patient with the order, and provided excellent communication along the way. He's a good guy too, if you ever get the chance to meet him, and an excellent homebrewer (the man behind Armed for Battle
I guess now is as good of a time as any to give a sneak peek of the LE and NA edition cart shells. As most who have been watching the project probably know, these are the result of the collaborative effort spearheaded by GreetingCarts to get a cart shell mold made. The results are simply great, and of the highest quality. One of the ways that I have wanted to set the LE and NA editions apart from the General Edition of a release has been to use custom colored shells. For Swords and Runes
, since it is a story-driven RPG, I decided to go with a translucent brown shell, with the hope being to call to mind a leatherbound book. As you can see, the result is not quite what I was hoping for (colors are always a gamble when transferred across mediums), but it is perhaps even more fitting. What I thought would be a darker brown, turned out to almost be gold in color when held up to the light. The pictures do not quite do it justice, but rest assured it is neat
Inside that colorful shell resides one of the most versatile and powerful homebrew boards on the market today: Memblers GTROM. He does not like me praising it as such, having himself peered into the well of all possibilities, but for most brewers Goat-ROM, or Cheapocabra, is a perfect fit. 512kb PRG (256 when using a fixed bank), 32kb CHR-RAM, memory enough for all four nametables (no more mirroring!), flash-writes, and more. Production quality on the boards is also top notch, more or less matching the Big N's own quality. More info can be found here: http://forums.nesdev.com/viewtopi...
. GTROM is a definitely a flexible and affordable alternative to what else is currently out there. FYI, the link also has a better picture of what the carts looks like with the LEDs shining through (yep, LEDs too!). Unfortunately I do not have a top-loader to be able to take pictures of what the brown shells look like when lit from within.
Membler Industries GTROM rev. 2 (proto). Production boards have a black solder mask versus the green show here.
The final bit of code that I needed arrived today, which also means that I can finally pass off the non-auction LEs to their rightful owners. These are my way of saying thanks to everyone from Dain for founding NA, to Khan and MRN for mentoring me through the task of learning 6502, to a couple of folks who may not even know my appreciation. If something mysteriously shows up from SGP on your doorstep, do not
return to sender!
This post has necessarily been about other people, and there are several more that I probably need to thank who are slipping my mind (previous posts of course gave attention to those involved on the programming side of things; user himself, and our three excellent beta testers for the project: mattbep, Arch, and Ferris).
All of this has boils down to the exciting news that in about three or four weeks a much larger number of people will be able to acquire a numbered copy of Swords and Runes
, if they so choose. It will come with:
-the full CIB treatment
-a numbered title screen (out of 100)
-a fold-out map
-and a secret prize (that must be won).
Securing this release also reserves you a place for first shot at the next SGP Numbered release, (due out in December, most likley, if you are interested). This is why I have decided to confusingly call this the Numbered Addition, since you can add
to it. See? We will announce what exactly that will be when the sale of S&R goes live. I'll give more info as the time draws near, but rest assurred that it is finally happening. As much as I hate staying up late, it will probably be a midnight release, and people will be able to request numbers. Keep checking back, as I'll be giving fair notice as to the date and time of the sale