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Homebrew Tailgate Party Update 6/27/2016 - Demo ROM Available!

Jan 19, 2016 at 12:47:56 AM
Mega Mario Man (39)
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< Lolo Lord >
Posts: 1924 - Joined: 02/13/2014
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12/7/16 - Save Features
Currently working on getting a save feature implemented for the Story Mode so you can save your progress and unlock features in the multiplayer mode! Once this hurdle is cleared, that will blaze a path for a lot of work to get done! Meanwhile, feel free to try the demo in your favorite flash cart! Demo Attached To This Post!!!


6/27/16 - Demo ROM Available!

I now have included a demo ROM for all to try in the footer of this post! It uses the UNROM mapper, so it should work on all flash carts and on INL's UNROM 128kb Flashable Board using the Kazoo.

In this Demo, you will be able to play the exact game I designed for the Let's Play Gaming Expo. This version of the game will not be on the final release, so this ROM will be truly unique.

First, some legal Mumbo Jumbo. This ROM is free to download and use for your own personal use. I do not authorize the sale of this ROM in its current file format, on a cartridge, or in any other form. Feel free to download it, host it, share it, distribute it, whatever, as long as you don't profit from the sale of it.

Overview:
2 Player Competition Demo ROM. Every throw scores, the first to reach 21 or more at the end of the round wins.
Player 1 - Blue Targets
Targets 1 & 2 = 3 Points
Targets 5 & 6 = 2 Points
Targets 9 & 10 = 1 Point
Select Key = Miss Targets (If you do not hit any targets on your throw, hit the Select Key to advance to the next player.)

Player 2 - Red Targets
Targets 3 & 4 = 3 Points
Targets 7 & 8 = 2 Points
Targets 11 & 12 = 1 Point
Select Key = Miss Targets (If you do not hit any targets on your throw, hit the Select Key to advance to the next player.)

The flashing Corn Arrows indicate whose throw it is. In the event you screw up during the game, Pause the game and you can either Undo the throw or Restart the Round. You can Undo as many throws as you wish in a row until you are back to throw #1 of the round. The Power Pad is deactivated when the "Clear Bags" animation is on the screen. At this time, it is safe to touch or walk on the Power Pad without activating the targets. Whoever throws the most points in a round gets the honor to go first in the next round. To make the game more challenging, try moving further away from the Power Pad.

For more detailed on the rules, Pause the Game and click on Rules. The Start Button will Exit the Rules Screen and return you to the game in progress.
There is no single player mode in this Demo ROM. It is truly ment to be played as a Party Game! Enjoy!

6/21/16 - Bad News at the Expo
I just got word that the Let's Play Gaming Expo Tailgate Party Tournament did not have anyone sign up. While I am disappointed to hear this news, it is not unexpected as the game is fairly unfamiliar with almost everyone attending. Although the outcome was not what I had hope, there is still some glimmer of light. Tailgate Party did make the local news in Plano to promote the Expo and in the process of getting the game ready for the expo, I was able to finish a bunch of code for the game that I needed to work on.  Also, it did give me a trial run about different ways to promote the game and spread the word a bit. This is by no means a down and out for me, as I still strongly believe this game and it is a ton of fun. I have seen first hand how many people have a blast playing the game, especially on their first experience. I just now know that much more than I knew before about what goes into developing and promoting homebrews.  

On a lighter note, you can catch Tailgate Party at TooManyGames this weekend thanks to Neodolphino. He just recieved the cart in the mail and will be setting up a demo at his booth to help promote the game. The demo is nearly a full version of the game with only some characters stripped out and the single player mode only featuring the first level (mostly because the rest isn't ready, yet.). So stop by and check it out!

6/10/16 - Shipping!
It's starting to get very exciting! I finally have shipped my first batch of games ever for the Let's Play Gaming Expo!





6/7/16 - Labels!
Labels have been printed and applied to the competition carts. Just waiting on some final details from the testing phase and then it will be time to flash the ROM and mail the carts to the competition!

Great progress has been made on the actual game as well. The story mode is nearly completetion, the credits screen is working like I want it to, I'm implementing some fading transition feature, sound effects have been added, and I just recieved some new tunes from zi!! On top of all of this, I have introduced 1 more character to the story and I have completed all of the CPU throw logic in Tournament Mode (single player)!

On top of all of this awesomeness, Tailgate Party made its public debut during the NESathon 2k16, which is for a great cause and lot of fun to join, so I hope you didn't miss out.  

A few more little nuggets. Tailgate Party will be making its way to Too Many Games this year thanks to neodolphino. Find him and he will let you check out Tailgate Party! I've also been in talks with some production people about materials for the LEs and REs. Not too much to get excited about yet as that is still a ways out. Just getting my feet wet.  




5/27/16 - Hardware Mode
Shells and boards are in to make the Expo Competition Carts! Competition ROM is now in final testing phase! Enter the Tailgate Party Tournament at the Let's Play Gaming Expo for your chance to win one of these 10 numbered limited releases!

Follow us on Facebook for my photos and updates!!




5/15/2016
As promised, I have more exciting news regarding Tailgate Party!


First, Orab Games has launched its very own Facebook page where you can get faster updates on the status of our games! Follow the link and Like our page!
https://www.facebook.com/orabgame...

Second, NA's own Ferris Bueller has asked to feature Tailgate Party as apart of the 2016 Let's play Gaming Expo!!! This will be your chance to play Tailgate Party way ahead of its release and in the fashion I envisioned this game being played, in a Tournament! That's right, Tailgate Party will be a featured Tournament at this year's Expo on June 18-19. If you plan to be at the Expo or live in the Plano, Texas area, you have a great opportunity check this out!

We are still in the early stages of planning, but I am working on a special version of the game just for this tournament that will not be on the final release of Tailgate Party! As of right now, we are planning on developing 10 number carts. The Grand Prize for the Tournament will be Cart #1!

The page needs some updating (soon to come), but check out the official Tournament Page at the Let's Play Gaming Expo website! Also, I included an exclusive sneak peak of the title screen for the Tournament version of the game!
https://www.letsplaygamingexpo.co...



5/13/2016
Happy Friday The 13th!




3/11/2016
Whew, been a while. LOTS done, still a ways to go. But, I just want to show some more teaser screen shots again. Major overhaul of the playing screens.
All games are fully functional. Will be working to finish up other screens and single player mode from this point on.














2/11/2016
I wanted to share with everyone some recent progress that has been made, with much thanks to the advice of thefox in the Programming Questions Thread (now you can see what I am trying to accomplish or should I say, did accomplish).

Although it has not been put through a solid test and has 1 graphical glitch to still deal with (and now its fixed!), the Final 2 Games are in working order (Battle Bags and Lucky 13). Essentially, they are the same game with 2 different ways to win. Battle Bags, you play for X number of rounds (Chosen by the players before the game). Lucky 13, you play until a player has 13 or more points at the end of the round (there are 24 total points up for grabs, so you play until someone has majority).  In each game, the entire board is up for grabs. If you land on a target, you own it and the points associated with. You can also steal tragets (and the points) from your opponent. The Blue targets are targets owned by player 1. The Red targets are targets a owned by player 2. The question marked targets have yet to be claimed. The top row of targets are worth 3 points a piece, the middle row is 2 points per target and the bottom row is 1 point per target.

Here is a screen shot of Battle Bags with the glitchy corn arrow I discussed above.


Fixed Glitch Shortly After Posting This Update!!!!


This game was by far the toughest game to code but I think will be one of my favorites to play, especially using Lucky 13 rules! I spent probably as much time on this variation of the game as I have on all of the others combined. There is just so much going on and some much I have to keep track of during the game play. In order for the Undo Throw feature or the Restart Round Feature to work (in case you and your drunk buddy get out of order on throws), I had to store data for each throw in RAM. There are about 90-100 bytes of RAM dedicated to tracking throw data history just so I can undo throws for when you screw up!! You're Welcome!

Keep checking The Brewery for updates. This was a pretty big hurdle to jump, so once it is fully cleared, I should be able to move along a bit quicker with some other features I have been putting off.

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Updated 1/31/2016 with more sreenshots!
I think I'm finally ready to tease the world with my next homebrew project.

For the last few months, I have quietly picked back up my Cornhole-based game featuring the Power Pad. Some of you may remember I released a demo ROM a while ago to test how the Power Pad would respond to Corn sacks landing on it. That test went very well and gave me great hope that this idea could work. Fast forward nearly a year and I was finally able to pick this back up. I would say that the game is roughly 75-80% coded minus final graphics and music. Currently, there are 3 fully functional games with differnt variations with a 4th game still left to be programmed. Tailgate Party will feature a 1 and 2 player mode, built in Rules Screen, and I hope eventually to have an Auto Save feature.

As of right now, there is no tentative release date. My original plan was to take my time and just let this game happen, but I have been challenged to have this finished for a special event. Once I am comfortable with a few more things, I plan to release a demo rom that will feature one of the games fully playable in 2 player mode. My friends and family have spent many hours testing this game with real Cornhole bags and I have to tell you, this is a hit! Everyone loves it and asks to play the latest rom version when they come to visit. This has been great for bug testing!

This game has gone through a few title screens and name changes, but this name and design finally won me over. I may make some minor changes to it and I plan on adding some animation to spruce it up, but this will give you a pretty good idea on what the final Title Screen will look like. So, without further ado, I give to you a screenshot of my first attempt at the final title screen.



The very first Title Screen I built for this game. It's come a long ways since then.


Title Screen Version 2....I'm getting worse at this!


This screen will probably change a bit. I don't like the game title at the top. Probably be more like the game select screen in the next screenshot. Colors may not be final as well.
Just 2 of the 10 characters to choose from in Exhibition Mode! You will have to buy the game to see the rest.


Game Select Screen with 7 different games!!!


Some games let you choose the Number of Rounds you want to play!!


Screenshot of the Playing Screen for 21 and Battle Bags.



This may change as well, I'm experimenting with ideas. For now, this stands out pretty well to indicate what target was hit.


Teaser from one of the nearly completed rules screens


Your first or 8 Opponents in Tournament Mode!!! This screen is outdated and will undergo some changes. But I wanted to show it anyways! AND what's this? Did I just show a 3rd character???

-------------------------
Current Project
Tailgate Party

For Sale - http://nintendoage.com/forum/mess...
WTB - http://nintendoage.com/forum/mess...

My Homebrews - Orab Games - On Facebook
  
Happy Hour , Power Pad Demo


Edited: 12/07/2016 at 09:15 AM by Mega Mario Man

Jan 19, 2016 at 12:56:08 AM
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mattbep (104)
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Wow!!!! How have I not seen anything about this before? Excellent idea! Sounds super fun! Looks like I need to pick up a power pad and some bean bags!

Jan 19, 2016 at 1:01:44 AM
Mega Mario Man (39)
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< Lolo Lord >
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Originally posted by: mattbep

Wow!!!! How have I not seen anything about this before? Excellent idea! Sounds super fun! Looks like I need to pick up a power pad and some bean bags!
Well, I may be able to save you a part of the trouble. I'm hoping to do some LEs that would feature custom bags and some sort of a carring case\bag.

 

-------------------------
Current Project
Tailgate Party

For Sale - http://nintendoage.com/forum/mess...
WTB - http://nintendoage.com/forum/mess...

My Homebrews - Orab Games - On Facebook
  
Happy Hour , Power Pad Demo

Jan 19, 2016 at 1:11:10 AM
RpgCollector (121)
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(Jeff Oconnell) < Kraid Killer >
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Very cool idea. I love those who push out new ideas for gameplay!

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Down to my last 2 Gameboy Color games for the complete set. If you have for sale CIB let me know:

International Superstar Soccer 99
Space Marauder

Jan 19, 2016 at 2:02:02 AM
dannyplante (56)
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< Kraid Killer >
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when the game is out it sure i gonna buy it!!

Jan 19, 2016 at 3:15:50 AM
RetroNESNerd (71)
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(Justin S) < Ridley Wrangler >
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Looking forward to this. Will be buying as soon as it's available.

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Jan 19, 2016 at 3:35:23 AM
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K3VBOT (278)
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Shiiiittt... Looks like I need to pick up another powerpad. I tore mine apart for some good reason that eludes me at the moment.

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Jan 19, 2016 at 4:46:16 AM
insomniakc (0)
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< Little Mac >
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Cool intro screen, makes me have a hankering for a frowney-beer. Only thing I can recommend is playing with palettes a bit to make the colors of the car, the cooler, and the title contrast a little more with the sky.

Jan 19, 2016 at 8:55:12 AM
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neodolphino (156)
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(Justin ) < Lolo Lord >
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I'm so glad you are finally getting close with this project

Even the basic testing was so fun (the corn sack thud on the power pad isbso satisfying!!)

Jan 19, 2016 at 9:04:22 AM
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arnpoly (70)
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You have a typo on your title screen ... it's exhibition with an H.

I think this is a really great idea for an NES game and I look forward to future updates!

-------------------------
Check out my blog: Take On The NES Library!
Covering my journey of beating NES games in a (mostly) randomized fashion!
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NES Games Finished: 45 (as of 1/2/17)
NA Discussion Thread --- Latest Post - 2/10/17 - #35 - Hogan's Alley

Jan 19, 2016 at 9:17:37 AM
Mega Mario Man (39)
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Originally posted by: arnpoly

You have a typo on your title screen ... it's exhibition with an H.

I think this is a really great idea for an NES game and I look forward to future updates!
I thought that looked wrong. I even looked right at that before posting and thought to myself, "Is that right? Screw it, I'm tired. I'm sure someone will point it out." Thanks for catching that.

 

-------------------------
Current Project
Tailgate Party

For Sale - http://nintendoage.com/forum/mess...
WTB - http://nintendoage.com/forum/mess...

My Homebrews - Orab Games - On Facebook
  
Happy Hour , Power Pad Demo

Jan 19, 2016 at 9:49:40 AM
SoleGooseProductions (119)
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You're in good company, following in a long line of homebrews with typos on the title screen .

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"The light that burns twice as bright burns half as long..." ~ Blade Runner

SoleGooseProductions.com


Jan 19, 2016 at 9:53:16 AM
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KHAN Games (88)
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Originally posted by: SoleGooseProductions

You're in good company, following in a long line of homebrews with typos on the title screen .

If that's his biggest bug than he's doing pretty well!

Can't wait to play this with my friends.
 

Jan 19, 2016 at 11:04:57 AM
Silius (11)
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Great idea! Will this work on a PAL NES and a PAL power pad?

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Jan 19, 2016 at 11:09:48 AM
Mega Mario Man (39)
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< Lolo Lord >
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Originally posted by: Silius

Great idea! Will this work on a PAL NES and a PAL power pad?
Great question, not sure if I know the answer to that. I'm going to have to consult with someone that is more familiar with the programming to see if the game is locked to a region.

I clear the sprites to the correct part of the screen so if the emulator is in PAL mode, you can't see the hidden sprites. Not sure if that's all it takes or not.

Anyone know the answer to this?

 

-------------------------
Current Project
Tailgate Party

For Sale - http://nintendoage.com/forum/mess...
WTB - http://nintendoage.com/forum/mess...

My Homebrews - Orab Games - On Facebook
  
Happy Hour , Power Pad Demo

Jan 19, 2016 at 11:25:29 AM
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zi (70)
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MUSIC! MUSIC!

edit: ::creepily whispers:: music. music


Edited: 01/19/2016 at 12:34 PM by zi

Jan 19, 2016 at 12:53:09 PM
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neodolphino (156)
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(Justin ) < Lolo Lord >
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Originally posted by: zi

MUSIC! MUSIC!

edit: ::creepily whispers:: music. music



Lol creeper XD

Jan 19, 2016 at 5:01:57 PM
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Vectrex280996 (115)
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Originally posted by: Mega Mario Man
 
Originally posted by: Silius

Great idea! Will this work on a PAL NES and a PAL power pad?
Great question, not sure if I know the answer to that. I'm going to have to consult with someone that is more familiar with the programming to see if the game is locked to a region.

I clear the sprites to the correct part of the screen so if the emulator is in PAL mode, you can't see the hidden sprites. Not sure if that's all it takes or not.

Anyone know the answer to this?

 

Games are not region locked. The only region lock comes from the lockout chip that's in the NES. The software itself should work on a PAL NES, however the timing is slightly slower due to having a 50fps system, so a few games with raster effects (Like Brony Blaster) and some PAL games using the longer vblank period (Such as Astérix) will glitch out on an NTSC system. There even are a few games that just don't work on a PAL system (and vice versa) too. The only way to fix this would be to make a version optimized for PAL systems (As I'm planning to do with Brony Blaster).

Jan 19, 2016 at 5:10:53 PM
Mega Mario Man (39)
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< Lolo Lord >
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Originally posted by: Vectrex280996
 
Originally posted by: Mega Mario Man
 
Originally posted by: Silius

Great idea! Will this work on a PAL NES and a PAL power pad?
Great question, not sure if I know the answer to that. I'm going to have to consult with someone that is more familiar with the programming to see if the game is locked to a region.

I clear the sprites to the correct part of the screen so if the emulator is in PAL mode, you can't see the hidden sprites. Not sure if that's all it takes or not.

Anyone know the answer to this?

 

Games are not region locked. The only region lock comes from the lockout chip that's in the NES. The software itself should work on a PAL NES, however the timing is slightly slower due to having a 50fps system, so a few games with raster effects (Like Brony Blaster) and some PAL games using the longer vblank period (Such as Astérix) will glitch out on an NTSC system. There even are a few games that just don't work on a PAL system (and vice versa) too. The only way to fix this would be to make a version optimized for PAL systems (As I'm planning to do with Brony Blaster).
Thanks Vex. I noticed when I put the emulator on PAL mode, animations and sound slow down.

As for the Power Pad, I don't think that is affected by this. All that programming is the same. The great thing about this game is that even if it is slow, it shouldn't affect game play as you are at the mercy of how fast one throws.


 

-------------------------
Current Project
Tailgate Party

For Sale - http://nintendoage.com/forum/mess...
WTB - http://nintendoage.com/forum/mess...

My Homebrews - Orab Games - On Facebook
  
Happy Hour , Power Pad Demo


Edited: 01/19/2016 at 05:12 PM by Mega Mario Man

Jan 19, 2016 at 5:16:51 PM
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B.A. (249)
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(Brian P.) < Bowser >
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One I will definitely pick up. I love me some NES accessories! Looking forward to it.

Jan 19, 2016 at 5:19:17 PM
Retroscribe81 (241)
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holy crap this is SO cool

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Jan 19, 2016 at 5:46:05 PM
GreatGadon (3)
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(Robert ) < Ridley Wrangler >
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Ooooo I love the powerpad, I cant wait to check out your game.

Jan 19, 2016 at 9:32:38 PM
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thesubcon3 (139)
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(Jeffrey Wittenhagen) < King Solomon >
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I've definitely heard whispers of this game and my Power Pad awaits!

-------------------------

You can check out my gaming podcast VGBS, all of my books and other nonsense at:
www.hagensalley.com


My Kickstarter NES Oddities & the Homebrew Revolution is LIVE!:
www.tinyurl.com/nesoddities

Games I am looking for...PM me if you got 'em
Zelda-Style Games - Crusader of Centy (Genesis), Anything else?
NES Homebrew - 8-Bit Xmas 08-09, Bust a Nut LE, Slappin Bitches LE, Blade Buster (with save)

 


Jan 20, 2016 at 3:58:19 PM
SinNombre (16)
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You need box protectors for your games you savage!

Jan 29, 2016 at 9:07:42 PM
Mega Mario Man (39)
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< Lolo Lord >
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Quick update to the NA world.

I was able to get the all the sub games programmed (sans any unforeseen bugs). There will be 7 games in all to choose from with 3 of the games being scale-able with the number of rounds you can choose to play. Currently working on revamping the Menu screen and building in some holder for the rest of the screens I need to build. I think I will also be attempting an overhaul on my sound engine for my music guy's sanity.

Excellent progress has been made since my last update, but I'm still a little ways away from a demo ROM. After a few more changes, I will get some more screen shots posted of different screens. Look for those in the coming days.

-------------------------
Current Project
Tailgate Party

For Sale - http://nintendoage.com/forum/mess...
WTB - http://nintendoage.com/forum/mess...

My Homebrews - Orab Games - On Facebook
  
Happy Hour , Power Pad Demo