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Wata Games Definitive Black Box variant guide
Posted by K.Thrower on January 10, 2019

NAers,   

At Wata Games, we've always said that we are about a lot more than just certifying games. Our standards and the service we aim to provide reflect the knowledge, research, and dedication that we've poured into the hobby that we love so much. And, reflected in our standards is the content that we've planned on releasing over the many years to come, including articles and features ranging from insights into collecting, op-eds on trends, special features, and much more. 

We're excited to share with you the first in a series of many articles presented as a special feature on Wata's new blog page, which you can view HERE.

As members of the community that we aim to give back to, we also want to hear from you so that we can always be improving. We're sharing our first exclusive feature of many more to come in the thread found HERE, so that we can have open discussion and build upon the foundation that is the first public guide to Black Box variant collecting. 

We look forward to hearing from you and providing more content to make our hobby that much more rewarding!

-The Wata Team

NESmaker is here!
Posted by Ferris Bueller on January 10, 2019

Do you want to create your own NES game without writing a single line of code?  Traditionally, the only way to create NES games was to learning 6502 assembly language and how it interacts with the NES hardware via Nerdy Nights. But The New 8-bit Heroes introduced the world to NESmaker.  What began as a tool to help people build their own game slowly turned into a very capable GUI front end which can export a file that can be flashed to a cartridge in one click (and played on emulators too)!
 
Of course, for those of you who are interested in or experienced with ASM, as with other game development environments, you can write your own code to do even more advanced things with the NESmaker. You could even write a complete custom engine from scratch and simply use NESmaker as an asset and script manager.  But for those of you who would rather skip the technical part, you can start seeing your ideas come to life on the system in minutes.
 
What will you create?
 
 
 
 

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View all entries in this blog